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oculus-samples/Unity-TheWorldBeyond

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Presence Platform showcase demonstrating usage of Scene, Passthrough, Interaction, Voice, and Spatializer. The Oculus SDK and other supporting material is subject to the Oculus proprietary license. Multiple licenses may apply.

active 2024-10-122026-05-28 (UTC)

Partial coverage13,468 / 16,050 hourly files (84%) · 2 absent upstream · 2,577 failed, retryable2024-10-112026-08-11 (UTC)— sampled evenly across the window, so rankings and trends hold; absolute counts scale up.
Events
71
Pushes
10
Pull requests
5
Issues
8
Stars
24
Forks
7

Activity over time

Daily event counts in the loaded window

Line chart, 594 days from 2024-10-12 to 2026-05-28. Pushes: 10 total, peak 1 in a day. Pull requests: 5 total, peak 2 in a day. Issues: 8 total, peak 6 in a day. Comments: 9 total, peak 4 in a day. Stars: 24 total, peak 1 in a day.

  • Pushes
  • Pull requests
  • Issues
  • Comments
  • Stars

Stars, PRs, issues and forks are under-captured in the later part of this window. GH Archive progressively stopped capturing non-push events during 2026 — −95% or worse by the end of the window. Every series here except Pushes fades for that reason, so a decline above reflects the archive, not this repository. Pushes stay reliable throughout, so read them, and the contributor counts derived from them, as the real signal. Data health has the measurements.

Top contributors

Pushes, PRs, issues, reviews and comments — stars and forks excluded, so this is contribution rather than popularity

ContributorContributionsPushesPRsComments
facebook-github-bot8521
AlexThiv7230
meta-codesync[bot]3201
dinversinimeta2001
jasonmeisel2001
PunkCG21001

Recent activity

Latest issues, pull requests and releases

  • Issue comment#30meta-codesync[bot]2026-05-27 20:45
    Add agentic development setup
  • Issue comment#16jasonmeisel2025-07-29 22:39
    Not compatible with URP
  • Issue#16jasonmeisel2025-07-29 22:39
    Not compatible with URP
  • Issue comment#22dinversinimeta2025-07-28 13:02
    Passthrough artefacts
  • Issue#25dinversinimeta2025-07-28 12:57
    meta xr all-in-one sdk 60.0.0, VirtualFrame render window_frame, door_frame judder
  • Issue comment#24dinversinimeta2025-07-23 12:01
    Why not publish releases for posterity?
  • Issue#24dinversinimeta2025-07-23 12:01
    Why not publish releases for posterity?
  • Issue#15dinversinimeta2025-07-23 11:59
    Compilation errors in Unity 2023 alpha
  • Issue#11dinversinimeta2025-07-23 11:55
    No scene model to load since last update
  • Issue comment#7dinversinimeta2025-07-23 11:47
    Application keeps asking for Room Setup
  • Issue#7dinversinimeta2025-07-23 11:47
    Application keeps asking for Room Setup
  • Issue comment#20dinversinimeta2025-07-23 11:38
    Table and couche occluders too high
  • Issue#20dinversinimeta2025-07-23 11:38
    Table and couche occluders too high
  • Issue#21dinversinimeta2025-07-23 11:32
    Deprecated Method
  • Issue comment#8dinversinimeta2025-07-23 11:14
    Scene Capture walls not placing walls in the correct position in Unity Editor
  • Issue comment#15PunkCG22025-05-21 00:56
    Compilation errors in Unity 2023 alpha
  • Pull request#29AlexThiv2025-01-03 05:37
  • Pull request#29facebook-github-bot2025-01-03 05:34
  • Pull request#28AlexThiv2025-01-02 21:04
  • Pull request#28facebook-github-bot2025-01-02 21:01
  • Issue comment#27facebook-github-bot2024-12-20 06:41
    Restructure of the project
  • Pull request#27AlexThiv2024-12-20 06:39

Totals cover only the window loaded into ClickHouse and count events, not GitHub's lifetime totals — 24 stars here means stars gained during the window, not the repo's star count.