This sample provides blueprints illustrating the use of VR compositor layers to display a UMG UI widgets. The Oculus SDK and other supporting material is subject to the Oculus proprietary license.
active 2023-09-14 → 2026-03-04 (UTC)
Activity over time
Daily event counts in the loaded window
Line chart, 903 days from 2023-09-14 to 2026-03-04. Pushes: 16 total, peak 1 in a day. Pull requests: 2 total, peak 2 in a day. Issues: 2 total, peak 1 in a day. Comments: 3 total, peak 1 in a day. Stars: 10 total, peak 1 in a day.
- Pushes
- Pull requests
- Issues
- Comments
- Stars
Stars, PRs, issues and forks are under-captured in the later part of this window. GH Archive progressively stopped capturing non-push events during 2026 — −95% or worse by the end of the window. Every series here except Pushes fades for that reason, so a decline above reflects the archive, not this repository. Pushes stay reliable throughout, so read them, and the contributor counts derived from them, as the real signal. Data health has the measurements.
Top contributors
Pushes, PRs, issues, reviews and comments — stars and forks excluded, so this is contribution rather than popularity
| Contributor | Contributions | Pushes | PRs | Comments |
|---|---|---|---|---|
| meta-quest-samples-bot | 12 | 12 | 0 | 0 |
| facebook-github-bot | 3 | 2 | 1 | 0 |
| listevemeta | 2 | 1 | 1 | 0 |
| chenunan | 1 | 0 | 0 | 1 |
| vokama | 1 | 0 | 0 | 1 |
| bigfootjon | 1 | 1 | 0 | 0 |
| SPleshivtsevJob | 1 | 0 | 0 | 0 |
| SofthouseRikard | 1 | 0 | 0 | 1 |
| KavanBahrami | 1 | 0 | 0 | 0 |
Recent activity
Latest issues, pull requests and releases
- Issue comment#3SofthouseRikard2024-12-19 18:06Issues with Using Stereo Layer on Oculus Quest 2: supports depth = true and no alpha channel = false
- Issue comment#3chenunan2024-08-23 09:52Issues with Using Stereo Layer on Oculus Quest 2: supports depth = true and no alpha channel = false
- Issue comment#2vokama2024-06-13 20:49Questions about functionality
- Issue#3SPleshivtsevJob2024-06-06 16:25Issues with Using Stereo Layer on Oculus Quest 2: supports depth = true and no alpha channel = false
- Issue#2KavanBahrami2024-04-29 01:55Questions about functionality
- Pull request#1listevemeta2023-11-27 00:34
- Pull request#1facebook-github-bot2023-11-27 00:33
Totals cover only the window loaded into ClickHouse and count events, not GitHub's lifetime totals — 10 stars here means stars gained during the window, not the repo's star count.