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Body, Eye and Face Tracking code sample.

active 2024-01-052026-02-05 (UTC)

Complete coverage26,633 / 26,633 hourly files (100%) · 2 absent upstream2023-08-152026-08-28 (UTC)
Events
98
Pushes
8
Pull requests
1
Issues
12
Stars
39
Forks
19

Activity over time

Daily event counts in the loaded window

Line chart, 763 days from 2024-01-05 to 2026-02-05. Pushes: 8 total, peak 1 in a day. Pull requests: 1 total, peak 1 in a day. Issues: 12 total, peak 1 in a day. Comments: 10 total, peak 1 in a day. Stars: 39 total, peak 2 in a day.

  • Pushes
  • Pull requests
  • Issues
  • Comments
  • Stars

Stars, PRs, issues and forks are under-captured in the later part of this window. GH Archive progressively stopped capturing non-push events during 2026 — −95% or worse by the end of the window. Every series here except Pushes fades for that reason, so a decline above reflects the archive, not this repository. Pushes stay reliable throughout, so read them, and the contributor counts derived from them, as the real signal. Data health has the measurements.

Top contributors

Pushes, PRs, issues, reviews and comments — stars and forks excluded, so this is contribution rather than popularity

Recent activity

Latest issues, pull requests and releases

  • Issue#11felixweilbach2026-02-05 09:38
    Request new version for UE5.7
  • Issue comment#11felixweilbach2026-02-05 09:38
    Request new version for UE5.7
  • Issue#9DanaElton2025-06-16 16:58
    Request new version for UE5.6
  • Issue comment#7andkim-meta2025-05-28 21:05
    Any information on compressing and networking the movement data?
  • Issue#7andkim-meta2025-05-28 21:05
    Any information on compressing and networking the movement data?
  • Issue comment#6connorhollis-meta2025-03-13 20:42
    Can't open the project in UE5.4.4
  • Issue comment#8allenjl-meta2025-03-12 18:51
    How to disable the sitting posture ?
  • Issue#8mali190642025-03-04 07:48
    How to disable the sitting posture ?
  • Issue#7trs792025-01-26 05:42
    Any information on compressing and networking the movement data?
  • Issue comment#6Nihar942025-01-09 17:06
    Can't open the project in UE5.4.4
  • Issue comment#6Demyan2552025-01-03 14:38
    Can't open the project in UE5.4.4
  • Issue#6Danahhhh2024-12-09 21:47
    Can't open the project in UE5.4.4
  • Issue comment#5dansiff2024-08-01 05:15
    This Sample wasn't built with U.E verison changes in mind. also the engine this project is built on isn't listed. support for 5.4 would be nice. or considering the plugins changed a new project that reaches this.
  • Issue#5dansiff2024-08-01 05:13
    This Sample wasn't built with U.E verison changes in mind.
  • Pull request#400Markus02024-07-31 21:27
  • Issue#3fisj2024-05-23 09:11
    Movement SDK Sample - Livelink Skelmesh Jittery/Inconsistent
  • Issue#2swang812024-04-17 03:33
    Oculus Body tracking is laggy after app is waken up
  • Issue comment#2swang812024-04-17 03:32
    Oculus Body tracking is laggy after app is waken up
  • Issue comment#2billorr2024-04-10 16:14
    Oculus Body tracking is laggy after app is waken up
  • Issue#2swang812024-04-09 10:02
    Oculus Body tracking is laggy after app is waken up
  • Issue#1jimsimonz2024-01-11 10:29
    No scenes work correctly with v60 SDK and latest Oculus Fork
  • Issue comment#1jimsimonz2024-01-11 10:29
    No scenes work correctly with v60 SDK and latest Oculus Fork
  • Issue#1jimsimonz2024-01-10 13:10
    No scenes work correctly with v60 SDK and latest Oculus Fork

Totals cover only the window loaded into ClickHouse and count events, not GitHub's lifetime totals — 39 stars here means stars gained during the window, not the repo's star count.