This sample app demonstrates a shared scene experience based on Shared Spatial Anchors, Scene, and Passthrough in Unreal.The Oculus SDK and other supporting material is subject to the Oculus proprietary license.
active 2023-10-10 → 2026-05-27 (UTC)
Activity over time
Daily event counts in the loaded window
Line chart, 961 days from 2023-10-10 to 2026-05-27. Pushes: 17 total, peak 1 in a day. Pull requests: 2 total, peak 2 in a day. Issues: 8 total, peak 2 in a day. Comments: 14 total, peak 4 in a day. Stars: 11 total, peak 2 in a day.
- Pushes
- Pull requests
- Issues
- Comments
- Stars
Stars, PRs, issues and forks are under-captured in the later part of this window. GH Archive progressively stopped capturing non-push events during 2026 — −95% or worse by the end of the window. Every series here except Pushes fades for that reason, so a decline above reflects the archive, not this repository. Pushes stay reliable throughout, so read them, and the contributor counts derived from them, as the real signal. Data health has the measurements.
Top contributors
Pushes, PRs, issues, reviews and comments — stars and forks excluded, so this is contribution rather than popularity
| Contributor | Contributions | Pushes | PRs | Comments |
|---|---|---|---|---|
| meta-quest-samples-bot | 13 | 13 | 0 | 0 |
| Nickauhla | 6 | 0 | 0 | 5 |
| facebook-github-bot | 5 | 4 | 1 | 0 |
| turkodamian | 4 | 0 | 0 | 3 |
| dinversinimeta | 3 | 0 | 0 | 3 |
| psih369 | 2 | 0 | 0 | 1 |
| turkodamian2 | 2 | 0 | 0 | 0 |
| motorsep | 1 | 0 | 0 | 0 |
| zbowling | 1 | 0 | 0 | 1 |
| wentongg | 1 | 0 | 0 | 0 |
| dredgeho | 1 | 0 | 0 | 0 |
| bigfootjon | 1 | 0 | 0 | 1 |
| listevemeta | 1 | 0 | 1 | 0 |
Recent activity
Latest issues, pull requests and releases
- Issue comment#10zbowling2026-05-27 23:29Add agentic development setup
- Issue comment#9dinversinimeta2024-11-06 18:00unreal lightmass executable is outdated
- Issue#9dredgeho2024-10-26 22:19unreal lightmass executable is outdated
- Issue#8wentongg2024-07-04 07:16ERROR:ENTITLEMENT CHECK FAILED
- Issue comment#7Nickauhla2024-06-20 09:53Shared scene is very different from the original one
- Issue comment#7dinversinimeta2024-06-20 09:42Shared scene is very different from the original one
- Issue comment#7dinversinimeta2024-06-18 11:31Shared scene is very different from the original one
- Issue#7Nickauhla2024-06-12 12:15Shared scene is very different from the original one
- Issue comment#5Nickauhla2024-06-12 12:13Share Scene not working on UE 5.3.2
- Issue#6motorsep2024-05-28 23:43Quest 2 support ?
- Issue comment#5Nickauhla2024-03-28 23:34Share Scene not working on UE 5.3.2
- Issue comment#5turkodamian2024-03-18 20:23Share Scene not working on UE 5.3.2
- Issue comment#5Nickauhla2024-03-18 19:09Share Scene not working on UE 5.3.2
- Issue comment#5turkodamian2024-03-18 18:04Share Scene not working on UE 5.3.2
- Issue comment#5Nickauhla2024-03-18 17:33Share Scene not working on UE 5.3.2
- Issue comment#5turkodamian2024-03-12 16:51Share Scene not working on UE 5.3.2
- Issue#5turkodamian2024-03-08 20:45Share Scene not working on UE 5.3.2
- Issue#4turkodamian22024-03-07 18:48Cannot generate project files for UE 5.3
- Issue#4turkodamian22024-03-07 18:30Cannot generate project files for UE 5.3
- Pull request#3listevemeta2023-11-26 22:13
- Pull request#3facebook-github-bot2023-11-26 22:12
- Issue comment#2bigfootjon2023-11-23 14:19PassthroughLayer in multiplayer casuses low fps.
- Issue comment#2psih3692023-11-23 12:30PassthroughLayer in multiplayer casuses low fps.
- Issue#2psih3692023-11-20 21:58PassthroughLayer in multiplayer casuses low fps.
Totals cover only the window loaded into ClickHouse and count events, not GitHub's lifetime totals — 11 stars here means stars gained during the window, not the repo's star count.