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oculus-samples/Unreal-SpatialAnchorsSample

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Spatial anchors are world-locked frames of reference you can use as origin points to position content that can persist across sessions. This sample is to demonstrate Spatial anchor functionality in Unreal Engine.The Oculus SDK and other supporting material is subject to the Oculus proprietary license.

active 2023-10-102026-02-18 (UTC)

Complete coverage26,378 / 26,378 hourly files (100%) · 2 absent upstream2023-08-152026-08-18 (UTC)
Events
55
Pushes
15
Pull requests
0
Issues
1
Stars
21
Forks
7

Activity over time

Daily event counts in the loaded window

Line chart, 863 days from 2023-10-10 to 2026-02-18. Pushes: 15 total, peak 1 in a day. Pull requests: 0 total, peak 0 in a day. Issues: 1 total, peak 1 in a day. Comments: 0 total, peak 0 in a day. Stars: 21 total, peak 2 in a day.

  • Pushes
  • Pull requests
  • Issues
  • Comments
  • Stars

Stars, PRs, issues and forks are under-captured in the later part of this window. GH Archive progressively stopped capturing non-push events during 2026 — −95% or worse by the end of the window. Every series here except Pushes fades for that reason, so a decline above reflects the archive, not this repository. Pushes stay reliable throughout, so read them, and the contributor counts derived from them, as the real signal. Data health has the measurements.

Top contributors

Pushes, PRs, issues, reviews and comments — stars and forks excluded, so this is contribution rather than popularity

ContributorContributionsPushesPRsComments
meta-quest-samples-bot121200
facebook-github-bot3300
YopSolo1000

Recent activity

Latest issues, pull requests and releases

  • Issue#2YopSolo2024-01-23 20:11
    Errors with UE 5.2.1 and

Totals cover only the window loaded into ClickHouse and count events, not GitHub's lifetime totals — 21 stars here means stars gained during the window, not the repo's star count.