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active 2026-04-282026-08-04 (UTC)

Complete coverage26,436 / 26,436 hourly files (100%) · 2 absent upstream2023-08-152026-08-20 (UTC)
Events
107
Pushes
84
Pull requests
0
Issues
9
Stars
0
Forks
0

Activity over time

Daily event counts in the loaded window

Line chart, 99 days from 2026-04-28 to 2026-08-04. Pushes: 84 total, peak 5 in a day. Pull requests: 0 total, peak 0 in a day. Issues: 9 total, peak 3 in a day. Comments: 13 total, peak 9 in a day. Stars: 0 total, peak 0 in a day.

  • Pushes
  • Pull requests
  • Issues
  • Comments
  • Stars

Stars, PRs, issues and forks are under-captured in the later part of this window. GH Archive progressively stopped capturing non-push events during 2026 — −95% or worse by the end of the window. Every series here except Pushes fades for that reason, so a decline above reflects the archive, not this repository. Pushes stay reliable throughout, so read them, and the contributor counts derived from them, as the real signal. Data health has the measurements.

Top contributors

Pushes, PRs, issues, reviews and comments — stars and forks excluded, so this is contribution rather than popularity

ContributorContributionsPushesPRsComments
oddgames-david10684013

Recent activity

Latest issues, pull requests and releases

  • Issue#69oddgames-david2026-06-14 23:40
    iOS: recording video has no audio — wire native AAC (C# PCM tap → ring v2 audio sub-stream → remuxer track)
  • Issue#66oddgames-david2026-06-11 00:56
    Android: convert Bugpunch boards to a single BugpunchHostActivity + view back-stack (BugpunchNav parity)
  • Issue#48oddgames-david2026-05-15 04:14
    Replace BugpunchClient `UnitySendMessage` receivers with native callbacks (AndroidJavaProxy + P/Invoke)
  • Issue#50oddgames-david2026-05-15 04:14
    Android: BugpunchScreenPipeline missing onDestroy/onPaused teardown hook
  • Issue#41oddgames-david2026-05-05 02:35
    GameObject-free SDK lifecycle (PlayerLoop + P/Invoke callbacks)
  • Issue comment#41oddgames-david2026-05-05 01:43
    GameObject-free SDK lifecycle (PlayerLoop + P/Invoke callbacks)
  • Issue comment#33oddgames-david2026-05-05 01:35
    Refactor: split Search.cs (3700+ lines)
  • Issue comment#33oddgames-david2026-05-05 01:16
    Refactor: split Search.cs (3700+ lines)
  • Issue comment#34oddgames-david2026-05-05 00:24
    Refactor: split ActionExecutor.cs (2000+ lines)
  • Issue comment#35oddgames-david2026-05-04 23:52
    Refactor: split SceneCameraService.cs (1400+ lines)
  • Issue#24oddgames-david2026-05-04 23:26
    Default build channel can ship release builds as Internal devices
  • Issue comment#24oddgames-david2026-05-04 23:26
    Default build channel can ship release builds as Internal devices
  • Issue comment#25oddgames-david2026-05-04 23:22
    Remote IDE file roots can be bypassed with sibling-prefix paths
  • Issue#44oddgames-david2026-05-04 23:18
    Consolidate duplicated SDK HTTP and multipart upload helpers
  • Issue comment#40oddgames-david2026-05-04 22:59
    Remove C# UIToolkit chat board — native iOS / Android only
  • Issue#30oddgames-david2026-05-04 22:46
    Chat: in-chat screenshot / video attachment pill
  • Issue comment#30oddgames-david2026-05-04 22:46
    Chat: in-chat screenshot / video attachment pill
  • Issue comment#46oddgames-david2026-05-04 22:34
    Unity SDK: add AdMob WithBugpunch-style instrumentation for ad coverage
  • Issue comment#37oddgames-david2026-05-04 22:27
    Dead code sweep — Apr 2026
  • Issue comment#27oddgames-david2026-05-04 12:04
    Android native bootstrap bypasses release opt-in and starts diagnostics
  • Issue comment#36oddgames-david2026-05-04 11:30
    OdinPlugin.cs fails to compile: C# 9.0 static interface member not supported
  • Issue#45oddgames-david2026-04-29 01:53
    Stop tracking SDK CLI bin/obj build outputs

Totals cover only the window loaded into ClickHouse and count events, not GitHub's lifetime totals — 0 stars here means stars gained during the window, not the repo's star count.