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active 2025-06-272025-10-23 (UTC)

Complete coverage26,600 / 26,600 hourly files (100%) · 2 absent upstream2023-08-152026-08-27 (UTC)
Events
97
Pushes
40
Pull requests
12
Issues
16
Stars
0
Forks
0

Activity over time

Daily event counts in the loaded window

Line chart, 119 days from 2025-06-27 to 2025-10-23. Pushes: 40 total, peak 7 in a day. Pull requests: 12 total, peak 4 in a day. Issues: 16 total, peak 8 in a day. Comments: 8 total, peak 3 in a day. Stars: 0 total, peak 0 in a day.

  • Pushes
  • Pull requests
  • Issues
  • Comments
  • Stars

Stars, PRs, issues and forks are under-captured in the later part of this window. GH Archive progressively stopped capturing non-push events during 2026 — −95% or worse by the end of the window. Every series here except Pushes fades for that reason, so a decline above reflects the archive, not this repository. Pushes stay reliable throughout, so read them, and the contributor counts derived from them, as the real signal. Data health has the measurements.

Top contributors

Pushes, PRs, issues, reviews and comments — stars and forks excluded, so this is contribution rather than popularity

ContributorContributionsPushesPRsComments
olivegamestudio6132121
Copilot14006
SimonDarksideJ3300
gemini-code-assist[bot]3001

Recent activity

Latest issues, pull requests and releases

  • Issue#13olivegamestudio2025-10-03 11:50
    MG: Tidy up conclusion.
  • Issue#24olivegamestudio2025-09-28 09:01
    Google Page Size change implications
  • Issue#3olivegamestudio2025-09-14 20:28
    Describe how to publish using Visual Studio -> Mac.
  • Pull request#21olivegamestudio2025-09-14 20:07
  • Pull request#21olivegamestudio2025-09-14 20:07
  • Issue#6olivegamestudio2025-09-06 20:54
    MG: Identify and describe setting up an android developer account.
  • Issue#19olivegamestudio2025-09-06 20:53
    Identify what is there for the iOS and fill the gap for Android.
  • Pull request#20olivegamestudio2025-09-06 20:51
  • Pull request#20olivegamestudio2025-09-06 20:50
  • Issue#19olivegamestudio2025-09-06 12:21
    Identify what is there for the iOS and fill the gap for Android.
  • Issue comment#2olivegamestudio2025-09-03 20:24
    Identify if "AlwaysRetainTaskState" is needed and if so, describe it's use.
  • Issue#11olivegamestudio2025-09-02 19:30
    Review size of chapter.
  • Pull request#18olivegamestudio2025-09-02 17:22
  • Pull request#17olivegamestudio2025-09-02 17:07
  • Issue#7olivegamestudio2025-09-02 16:50
    Is the Android SDK manager required, or is the Android DotNet workload not enough?
  • Pull request#16olivegamestudio2025-09-02 16:49
  • Pull request#16olivegamestudio2025-09-02 16:49
  • Pull request#15olivegamestudio2025-09-01 20:39
  • Pull request#15olivegamestudio2025-09-01 20:39
  • Issue#14olivegamestudio2025-08-30 21:46
    Update condition.
  • Issue#12olivegamestudio2025-08-30 21:45
    Explain a bit more (far too many sections are just lists, e.g. signing configuration, shows the configuration but does not explain to the reader what signing is and what it is for?
  • Issue#11olivegamestudio2025-08-30 21:45
    Review size of chapter.
  • Issue#10olivegamestudio2025-08-30 21:44
    Formatting of images.
  • Issue#8olivegamestudio2025-08-30 21:43
    Review doc.
  • Issue#7olivegamestudio2025-08-30 21:42
    Is the Android SDK manager required, or is the Android DotNet workload not enough?

Totals cover only the window loaded into ClickHouse and count events, not GitHub's lifetime totals — 0 stars here means stars gained during the window, not the repo's star count.