active 2025-06-27 → 2025-10-23 (UTC)
Activity over time
Daily event counts in the loaded window
Line chart, 119 days from 2025-06-27 to 2025-10-23. Pushes: 40 total, peak 7 in a day. Pull requests: 12 total, peak 4 in a day. Issues: 16 total, peak 8 in a day. Comments: 8 total, peak 3 in a day. Stars: 0 total, peak 0 in a day.
- Pushes
- Pull requests
- Issues
- Comments
- Stars
Stars, PRs, issues and forks are under-captured in the later part of this window. GH Archive progressively stopped capturing non-push events during 2026 — −95% or worse by the end of the window. Every series here except Pushes fades for that reason, so a decline above reflects the archive, not this repository. Pushes stay reliable throughout, so read them, and the contributor counts derived from them, as the real signal. Data health has the measurements.
Top contributors
Pushes, PRs, issues, reviews and comments — stars and forks excluded, so this is contribution rather than popularity
| Contributor | Contributions | Pushes | PRs | Comments |
|---|---|---|---|---|
| olivegamestudio | 61 | 32 | 12 | 1 |
| Copilot | 14 | 0 | 0 | 6 |
| SimonDarksideJ | 3 | 3 | 0 | 0 |
| gemini-code-assist[bot] | 3 | 0 | 0 | 1 |
Recent activity
Latest issues, pull requests and releases
- Issue#13olivegamestudio2025-10-03 11:50MG: Tidy up conclusion.
- Issue#24olivegamestudio2025-09-28 09:01Google Page Size change implications
- Issue#3olivegamestudio2025-09-14 20:28Describe how to publish using Visual Studio -> Mac.
- Pull request#21olivegamestudio2025-09-14 20:07
- Pull request#21olivegamestudio2025-09-14 20:07
- Issue#6olivegamestudio2025-09-06 20:54MG: Identify and describe setting up an android developer account.
- Issue#19olivegamestudio2025-09-06 20:53Identify what is there for the iOS and fill the gap for Android.
- Pull request#20olivegamestudio2025-09-06 20:51
- Pull request#20olivegamestudio2025-09-06 20:50
- Issue#19olivegamestudio2025-09-06 12:21Identify what is there for the iOS and fill the gap for Android.
- Issue comment#2olivegamestudio2025-09-03 20:24Identify if "AlwaysRetainTaskState" is needed and if so, describe it's use.
- Issue#11olivegamestudio2025-09-02 19:30Review size of chapter.
- Pull request#18olivegamestudio2025-09-02 17:22
- Pull request#17olivegamestudio2025-09-02 17:07
- Issue#7olivegamestudio2025-09-02 16:50Is the Android SDK manager required, or is the Android DotNet workload not enough?
- Pull request#16olivegamestudio2025-09-02 16:49
- Pull request#16olivegamestudio2025-09-02 16:49
- Pull request#15olivegamestudio2025-09-01 20:39
- Pull request#15olivegamestudio2025-09-01 20:39
- Issue#14olivegamestudio2025-08-30 21:46Update condition.
- Issue#12olivegamestudio2025-08-30 21:45Explain a bit more (far too many sections are just lists, e.g. signing configuration, shows the configuration but does not explain to the reader what signing is and what it is for?
- Issue#11olivegamestudio2025-08-30 21:45Review size of chapter.
- Issue#10olivegamestudio2025-08-30 21:44Formatting of images.
- Issue#8olivegamestudio2025-08-30 21:43Review doc.
- Issue#7olivegamestudio2025-08-30 21:42Is the Android SDK manager required, or is the Android DotNet workload not enough?
Totals cover only the window loaded into ClickHouse and count events, not GitHub's lifetime totals — 0 stars here means stars gained during the window, not the repo's star count.