Vulkan based rendering engine
active 2025-07-26 → 2026-08-03 (UTC)
Activity over time
Daily event counts in the loaded window
Line chart, 377 days from 2025-07-22 to 2026-08-03. Pushes: 296 total, peak 17 in a day. Pull requests: 1 total, peak 1 in a day. Issues: 16 total, peak 10 in a day. Comments: 2 total, peak 2 in a day. Stars: 39 total, peak 9 in a day.
- Pushes
- Pull requests
- Issues
- Comments
- Stars
Stars, PRs, issues and forks are under-captured in the later part of this window. GH Archive progressively stopped capturing non-push events during 2026 — −95% or worse by the end of the window. Every series here except Pushes fades for that reason, so a decline above reflects the archive, not this repository. Pushes stay reliable throughout, so read them, and the contributor counts derived from them, as the real signal. Data health has the measurements.
Top contributors
Pushes, PRs, issues, reviews and comments — stars and forks excluded, so this is contribution rather than popularity
| Contributor | Contributions | Pushes | PRs | Comments |
|---|---|---|---|---|
| ostef | 303 | 286 | 1 | 0 |
| hurmc333-web | 2 | 0 | 0 | 2 |
Recent activity
Latest issues, pull requests and releases
- Issue#19ostef2025-11-16 02:19Avoid needing to remap the context by ensure the types match at compile time
- Issue#18ostef2025-11-15 22:42Use Jolt batch adding rigidbodies when loading the world
- Issue#17ostef2025-11-15 22:27Auto copy DLLs alongside the executable
- Issue#15ostef2025-11-15 22:24Find an elegant way to put implementation of entity callbacks outside the Game API
- Issue#15ostef2025-11-15 22:24Find an elegant way to put implementation of entity callbacks outside the Game API
- Issue#16ostef2025-11-15 22:24Collision detection queries
- Issue#16ostef2025-11-15 22:23Collision detection queries
- Issue#12ostef2025-11-15 22:23Fix corrupt skinning matrices when not in play mode
- Issue#13ostef2025-11-15 03:42Move non default/non mandatory assets out of the main repository
- Issue#8ostef2025-11-15 03:39OnEditorModified callback
- Issue#12ostef2025-11-15 03:38Fix corrupt skinning matrices when not in play mode
- Issue#9ostef2025-11-12 15:11OnComponentAdded/Removed callback
- Issue#8ostef2025-11-12 14:08OnEditorModified callback
- Issue#7ostef2025-11-11 01:06Figure out entity and component lifetime
- Issue#6ostef2025-10-27 23:17Play mode
- Issue#4ostef2025-10-14 22:26Fix debug lines API not taking the world into account
- Pull request#1ostef2025-10-05 16:09
Totals cover only the window loaded into ClickHouse and count events, not GitHub's lifetime totals — 39 stars here means stars gained during the window, not the repo's star count.