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Vulkan based rendering engine

active 2025-07-262026-08-03 (UTC)

Complete coverage26,344 / 26,344 hourly files (100%) · 2 absent upstream2023-08-152026-08-16 (UTC)
Events
359
Pushes
296
Pull requests
1
Issues
16
Stars
39
Forks
1

Activity over time

Daily event counts in the loaded window

Line chart, 377 days from 2025-07-22 to 2026-08-03. Pushes: 296 total, peak 17 in a day. Pull requests: 1 total, peak 1 in a day. Issues: 16 total, peak 10 in a day. Comments: 2 total, peak 2 in a day. Stars: 39 total, peak 9 in a day.

  • Pushes
  • Pull requests
  • Issues
  • Comments
  • Stars

Stars, PRs, issues and forks are under-captured in the later part of this window. GH Archive progressively stopped capturing non-push events during 2026 — −95% or worse by the end of the window. Every series here except Pushes fades for that reason, so a decline above reflects the archive, not this repository. Pushes stay reliable throughout, so read them, and the contributor counts derived from them, as the real signal. Data health has the measurements.

Top contributors

Pushes, PRs, issues, reviews and comments — stars and forks excluded, so this is contribution rather than popularity

ContributorContributionsPushesPRsComments
ostef30328610
hurmc333-web2002

Recent activity

Latest issues, pull requests and releases

  • Issue#19ostef2025-11-16 02:19
    Avoid needing to remap the context by ensure the types match at compile time
  • Issue#18ostef2025-11-15 22:42
    Use Jolt batch adding rigidbodies when loading the world
  • Issue#17ostef2025-11-15 22:27
    Auto copy DLLs alongside the executable
  • Issue#15ostef2025-11-15 22:24
    Find an elegant way to put implementation of entity callbacks outside the Game API
  • Issue#15ostef2025-11-15 22:24
    Find an elegant way to put implementation of entity callbacks outside the Game API
  • Issue#16ostef2025-11-15 22:24
    Collision detection queries
  • Issue#16ostef2025-11-15 22:23
    Collision detection queries
  • Issue#12ostef2025-11-15 22:23
    Fix corrupt skinning matrices when not in play mode
  • Issue#13ostef2025-11-15 03:42
    Move non default/non mandatory assets out of the main repository
  • Issue#8ostef2025-11-15 03:39
    OnEditorModified callback
  • Issue#12ostef2025-11-15 03:38
    Fix corrupt skinning matrices when not in play mode
  • Issue#9ostef2025-11-12 15:11
    OnComponentAdded/Removed callback
  • Issue#8ostef2025-11-12 14:08
    OnEditorModified callback
  • Issue#7ostef2025-11-11 01:06
    Figure out entity and component lifetime
  • Issue#6ostef2025-10-27 23:17
    Play mode
  • Issue#4ostef2025-10-14 22:26
    Fix debug lines API not taking the world into account
  • Pull request#1ostef2025-10-05 16:09

Totals cover only the window loaded into ClickHouse and count events, not GitHub's lifetime totals — 39 stars here means stars gained during the window, not the repo's star count.