Skip to content

Ayur is a lightweight game development framework built on Raylib, providing a simple and fast API in C# for creating 2D games and creative projects.

active 2025-01-062026-06-19 (UTC)

Complete coverage26,680 / 26,680 hourly files (100%) · 2 absent upstream2023-08-152026-08-30 (UTC)
Events
49
Pushes
36
Pull requests
4
Issues
5
Stars
2
Forks
0

Activity over time

Daily event counts in the loaded window

Line chart, 530 days from 2025-01-06 to 2026-06-19. Pushes: 36 total, peak 9 in a day. Pull requests: 4 total, peak 2 in a day. Issues: 5 total, peak 2 in a day. Comments: 1 total, peak 1 in a day. Stars: 2 total, peak 1 in a day.

  • Pushes
  • Pull requests
  • Issues
  • Comments
  • Stars

Stars, PRs, issues and forks are under-captured in the later part of this window. GH Archive progressively stopped capturing non-push events during 2026 — −95% or worse by the end of the window. Every series here except Pushes fades for that reason, so a decline above reflects the archive, not this repository. Pushes stay reliable throughout, so read them, and the contributor counts derived from them, as the real signal. Data health has the measurements.

Top contributors

Pushes, PRs, issues, reviews and comments — stars and forks excluded, so this is contribution rather than popularity

ContributorContributionsPushesPRsComments
ourabigdev453631
edwardgushchin1010

Recent activity

Latest issues, pull requests and releases

  • Issue#6ourabigdev2026-02-28 14:01
    test
  • Issue#5ourabigdev2025-11-11 20:58
    Issue to build on linux
  • Issue#5ourabigdev2025-10-07 21:11
    Issue to build on linux
  • Pull request#4ourabigdev2025-10-07 21:10
  • Pull request#4ourabigdev2025-04-09 10:26
  • Issue comment#3ourabigdev2025-04-07 14:45
    Added SDL3-CS.Native from Ayur.csproj
  • Pull request#3ourabigdev2025-04-07 14:45
  • Pull request#3edwardgushchin2025-04-07 14:27
  • Issue#1ourabigdev2025-01-07 13:43
    sprite animation not working
  • Issue#1ourabigdev2025-01-07 13:42
    sprite animation not working

Totals cover only the window loaded into ClickHouse and count events, not GitHub's lifetime totals — 2 stars here means stars gained during the window, not the repo's star count.