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My latest iteration on a 2D game engine. It has some of the FuzzyC DNA, but takes a different more function less object oriented approach when it comes to the main game loop. OOP is used for game objects and quad trees, but everything else is just a function. Less abstraction to keep it more simple!

active 2024-12-22 → 2024-12-22 (UTC)

Complete coverage27,815 / 27,815 hourly files (100%) · 2 absent upstream2023-08-15 → 2026-10-16 (UTC)
Events
3
Pushes
1
Pull requests
0
Issues
0
Stars
0
Forks
0

Activity over time

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Line chart, 1 days from 2024-12-22 to 2024-12-22. Pushes: 1 total, peak 1 in a day. Pull requests: 0 total, peak 0 in a day. Issues: 0 total, peak 0 in a day. Comments: 0 total, peak 0 in a day. Stars: 0 total, peak 0 in a day.

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Top contributors

Pushes, PRs, issues, reviews and comments — stars and forks excluded, so this is contribution rather than popularity

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owf6841100

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Totals cover only the window loaded into ClickHouse and count events, not GitHub's lifetime totals — 0 stars here means stars gained during the window, not the repo's star count.