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glTF to USD converter with MaterialX support

active 2023-08-162026-05-25 (UTC)

Complete coverage26,462 / 26,462 hourly files (100%) · 2 absent upstream2023-08-152026-08-21 (UTC)
Events
422
Pushes
235
Pull requests
2
Issues
13
Stars
70
Forks
7

Activity over time

Daily event counts in the loaded window

Line chart, 1014 days from 2023-08-16 to 2026-05-25. Pushes: 235 total, peak 28 in a day. Pull requests: 2 total, peak 1 in a day. Issues: 13 total, peak 2 in a day. Comments: 35 total, peak 4 in a day. Stars: 70 total, peak 2 in a day.

  • Pushes
  • Pull requests
  • Issues
  • Comments
  • Stars

Stars, PRs, issues and forks are under-captured in the later part of this window. GH Archive progressively stopped capturing non-push events during 2026 — −95% or worse by the end of the window. Every series here except Pushes fades for that reason, so a decline above reflects the archive, not this repository. Pushes stay reliable throughout, so read them, and the contributor counts derived from them, as the real signal. Data health has the measurements.

Top contributors

Pushes, PRs, issues, reviews and comments — stars and forks excluded, so this is contribution rather than popularity

ContributorContributionsPushesPRsComments
pablode259235121
lanxinger8005
expenses5013
CraigLaMorte3001
JGamache-autodesk3001
coderextreme2001
issacclee2002
andrewvarga2001
HyperCed1000

Recent activity

Latest issues, pull requests and releases

  • Releasegithub-actions[bot]2025-11-16 11:39
    Version 0.5
  • Issue comment#30pablode2025-06-04 13:29
    Issue with vertex colors not displayed after convertion
  • Issue#30HyperCed2025-03-27 11:21
    Issue with vertex colors not displayed after convertion
  • Releasegithub-actions[bot]2025-03-02 16:16
    Weekly
  • Issue comment#29lanxinger2024-12-31 07:02
    SceneKit issues on iOS
  • Issue comment#29pablode2024-12-30 15:19
    SceneKit issues on iOS
  • Issue comment#29lanxinger2024-12-30 11:56
    SceneKit issues on iOS
  • Issue comment#29pablode2024-12-30 10:27
    SceneKit issues on iOS
  • Issue comment#29lanxinger2024-12-16 10:20
    SceneKit issues on iOS
  • Issue comment#19pablode2024-11-17 17:15
    Animation support
  • Issue comment#19issacclee2024-11-06 04:52
    Animation support
  • Issue comment#5issacclee2024-11-01 14:08
    Preserve glTF 'extras' field
  • Issue comment#29pablode2024-10-19 11:31
    SceneKit issues on iOS
  • Issue#29lanxinger2024-10-09 13:17
    SceneKit issues on iOS
  • Issue#28lanxinger2024-08-08 06:14
    Material binding not displaying with ARKit after performing a glTF to USDZ conversion
  • Issue comment#17pablode2024-07-15 20:06
    Support KHR_materials_unlit
  • Issue#17pablode2024-07-15 20:06
    Support KHR_materials_unlit
  • Issue comment#24pablode2024-07-15 19:59
    `UsdGlTFFileFormat::Read` fails to files with non-filesystem `resolvedPath`s.
  • Issue#24pablode2024-07-15 19:59
    `UsdGlTFFileFormat::Read` fails to files with non-filesystem `resolvedPath`s.
  • Issue comment#28pablode2024-07-15 19:58
    Material binding not displaying with ARKit after performing a glTF to USDZ conversion
  • Releasegithub-actions[bot]2024-07-15 19:49
    Version 0.4
  • Issue comment#28lanxinger2024-07-15 06:17
    Material binding not displaying with ARKit after performing a glTF to USDZ conversion
  • Issue comment#28pablode2024-07-14 17:14
    Material binding not displaying with ARKit after performing a glTF to USDZ conversion
  • Issue comment#28pablode2024-07-14 09:42
    Material binding not displaying with ARKit after performing a glTF to USDZ conversion
  • Issue comment#28lanxinger2024-07-14 07:44
    Material binding not displaying with ARKit after performing a glTF to USDZ conversion

Totals cover only the window loaded into ClickHouse and count events, not GitHub's lifetime totals — 70 stars here means stars gained during the window, not the repo's star count.