An automatic, real-time dual-grid tileset system for Godot, Hacking in composite tiles
active 2024-12-09 → 2026-05-25 (UTC)
Activity over time
Daily event counts in the loaded window
Line chart, 533 days from 2024-12-09 to 2026-05-25. Pushes: 58 total, peak 9 in a day. Pull requests: 19 total, peak 3 in a day. Issues: 71 total, peak 5 in a day. Comments: 188 total, peak 11 in a day. Stars: 481 total, peak 7 in a day.
- Pushes
- Pull requests
- Issues
- Comments
- Stars
Stars, PRs, issues and forks are under-captured in the later part of this window. GH Archive progressively stopped capturing non-push events during 2026 — −95% or worse by the end of the window. Every series here except Pushes fades for that reason, so a decline above reflects the archive, not this repository. Pushes stay reliable throughout, so read them, and the contributor counts derived from them, as the real signal. Data health has the measurements.
Top contributors
Pushes, PRs, issues, reviews and comments — stars and forks excluded, so this is contribution rather than popularity
| Contributor | Contributions | Pushes | PRs | Comments |
|---|---|---|---|---|
| pablogila | 150 | 32 | 9 | 67 |
| raffimolero | 77 | 26 | 5 | 34 |
| mikael-ros | 27 | 0 | 1 | 25 |
| maudrid | 9 | 0 | 0 | 7 |
| megonemad1 | 9 | 0 | 0 | 8 |
| Exonfang | 7 | 0 | 0 | 6 |
| bendy1234 | 6 | 0 | 2 | 3 |
| zorro0799 | 5 | 0 | 0 | 4 |
| Illauriel | 4 | 0 | 0 | 4 |
| GrantlTobias | 4 | 0 | 0 | 1 |
| ivoltz | 4 | 0 | 0 | 2 |
| LucasJappert | 4 | 0 | 0 | 1 |
| IanMancuso | 4 | 0 | 0 | 3 |
| MrLeaw | 3 | 0 | 0 | 1 |
| GeraMuss | 3 | 0 | 0 | 1 |
| upta | 3 | 0 | 0 | 2 |
| sketchyturtle | 2 | 0 | 0 | 0 |
| andersmmg | 2 | 0 | 0 | 2 |
| Kebabriel | 2 | 0 | 0 | 0 |
| SiltyLlama | 2 | 0 | 0 | 2 |
Recent activity
Latest issues, pull requests and releases
- Issue comment#74goreacraft2026-01-11 12:18Bottom left corners not drawing correctly for generated maps from script using "draw_cell"
- Issue#74goreacraft2026-01-11 10:44Bottom left corners not drawing correctly for generated maps from script using "draw_cell"
- Issue#63pablogila2026-01-03 22:37Plugin not Loading
- Issue comment#72pablogila2026-01-03 22:34Remove/Refactor Set and Util classes
- Issue comment#61pablogila2026-01-03 22:33y sort seems broken
- Issue#73LordAko2025-12-12 06:09CrashHandlerException: Program crashed with signal 11
- Issue#70tom-acciarresi2025-11-21 10:50Move legacy code to its own branch
- Pull request#69tomfrost4352025-11-20 14:36
- Issue comment#66pablogila2025-10-08 10:31TerrainDual.terrains element assigned to array, breaking example scenes
- Issue comment#66nilsiker2025-10-06 06:28TerrainDual.terrains element assigned to array, breaking example scenes
- Issue comment#63pablogila2025-10-05 23:46Plugin not Loading
- Issue comment#66Illauriel2025-10-05 20:10TerrainDual.terrains element assigned to array, breaking example scenes
- Pull request#67nilsiker2025-10-05 13:57
- Issue comment#63SiltyLlama2025-09-28 07:39Plugin not Loading
- Issue comment#63SiltyLlama2025-09-20 11:33Plugin not Loading
- Issue comment#61cowsha2025-09-09 13:29y sort seems broken
- Issue comment#62andersmmg2025-09-04 19:51Error drawing cell to map
- Issue comment#62pablogila2025-09-04 18:49Error drawing cell to map
- Issue comment#62andersmmg2025-09-02 16:55Error drawing cell to map
- Issue comment#61Illauriel2025-09-01 01:59y sort seems broken
- Issue comment#61kwilcock2025-08-15 00:01y sort seems broken
- Issue comment#60pablogila2025-08-11 15:15How to implement with World Generator
- Issue comment#57pablogila2025-07-30 15:02Add deterministic cell selection
- Issue comment#57Illauriel2025-07-29 12:06Add deterministic cell selection
- Issue#13pablogila2025-07-29 11:11Randomize tiles
Totals cover only the window loaded into ClickHouse and count events, not GitHub's lifetime totals — 481 stars here means stars gained during the window, not the repo's star count.