Skip to content

Mirror: An open source remake of the Rocket Arena mod for Quake 2

active 2023-08-162025-12-22 (UTC)

Complete coverage26,791 / 26,791 hourly files (100%) · 2 absent upstream2023-08-152026-09-04 (UTC)
Events
119
Pushes
77
Pull requests
0
Issues
18
Stars
3
Forks
1

Activity over time

Daily event counts in the loaded window

Line chart, 860 days from 2023-08-16 to 2025-12-22. Pushes: 77 total, peak 6 in a day. Pull requests: 0 total, peak 0 in a day. Issues: 18 total, peak 9 in a day. Comments: 18 total, peak 5 in a day. Stars: 3 total, peak 1 in a day.

  • Pushes
  • Pull requests
  • Issues
  • Comments
  • Stars

Stars, PRs, issues and forks are under-captured in the later part of this window. GH Archive progressively stopped capturing non-push events during 2026 — −95% or worse by the end of the window. Every series here except Pushes fades for that reason, so a decline above reflects the archive, not this repository. Pushes stay reliable throughout, so read them, and the contributor counts derived from them, as the real signal. Data health has the measurements.

Top contributors

Pushes, PRs, issues, reviews and comments — stars and forks excluded, so this is contribution rather than popularity

ContributorContributionsPushesPRsComments
joe0x0410477012
deiw0s5002
dman321001
Heiland1001
ghronkrepps1001
NukemFG4A1001

Recent activity

Latest issues, pull requests and releases

  • Issue comment#24joe0x042024-10-11 19:40
    Sort arenas on map load
  • Issue#24joe0x042024-10-11 19:39
    Sort arenas on map load
  • Issue comment#46deiw0s2024-07-20 03:39
    Intermission time before match start
  • Issue comment#47deiw0s2024-07-20 03:37
    End match earlier if a team already won most rounds
  • Issue#39joe0x042024-07-18 21:39
    Add config voting
  • Issue comment#48joe0x042024-07-18 02:31
    Enable rocket/grenade/pill jump during warmup
  • Issue comment#47joe0x042024-07-18 02:29
    End match earlier if a team already won most rounds
  • Issue comment#46joe0x042024-07-18 02:27
    Intermission time before match start
  • Issue#48deiw0s2024-07-16 23:16
    Enable rocket/grenade/pill jump during warmup
  • Issue#47deiw0s2024-07-16 23:15
    End match earlier if team already won most rounds
  • Issue#46deiw0s2024-07-16 23:15
    Intermission time before match start
  • Issue comment#24joe0x042024-07-15 23:56
    Sort arenas on map load
  • Issue#24joe0x042024-07-15 23:56
    Sort arenas on map load
  • Issue comment#24joe0x042024-07-15 14:21
    Sort arenas on map load
  • Issue comment#24joe0x042024-07-15 14:17
    Sort arenas on map load
  • Issue#22joe0x042024-07-15 13:31
    Gibbed head follows you
  • Issue comment#36joe0x042024-07-15 13:29
    Score points vs damage
  • Issue#36joe0x042024-07-15 13:29
    Score points vs damage
  • Issue comment#37joe0x042024-07-15 13:28
    Make falling damage voteable
  • Issue#37joe0x042024-07-15 13:28
    Make falling damage voteable
  • Issue#38joe0x042024-07-15 13:27
    Overlapping time and mode in hud
  • Issue#40joe0x042024-07-15 13:27
    Score keeping overhaul
  • Issue#43joe0x042024-07-15 13:24
    Ready status when a player leaves their team
  • Issue#44joe0x042024-07-15 13:21
    Better respawning
  • Issue#45joe0x042024-07-15 13:20
    Double fire

Totals cover only the window loaded into ClickHouse and count events, not GitHub's lifetime totals — 3 stars here means stars gained during the window, not the repo's star count.