Game Agent Bridge Server
active 2025-09-13 → 2026-08-01 (UTC)
Activity over time
Daily event counts in the loaded window
Line chart, 323 days from 2025-09-13 to 2026-08-01. Pushes: 118 total, peak 49 in a day. Pull requests: 56 total, peak 20 in a day. Issues: 7 total, peak 7 in a day. Comments: 29 total, peak 12 in a day. Stars: 8 total, peak 5 in a day.
- Pushes
- Pull requests
- Issues
- Comments
- Stars
Stars, PRs, issues and forks are under-captured in the later part of this window. GH Archive progressively stopped capturing non-push events during 2026 — −95% or worse by the end of the window. Every series here except Pushes fades for that reason, so a decline above reflects the archive, not this repository. Pushes stay reliable throughout, so read them, and the contributor counts derived from them, as the real signal. Data health has the measurements.
Top contributors
Pushes, PRs, issues, reviews and comments — stars and forks excluded, so this is contribution rather than popularity
Recent activity
Latest issues, pull requests and releases
- Pull request#64Copilot2026-04-11 00:19
- Releasepardeike2026-03-17 20:03v0.2.1
- Pull request#59pardeike2026-03-15 21:24
- Pull request#59Aragas2026-03-15 08:41
- Pull request#56pardeike2025-09-17 14:14
- Issue comment#56pardeike2025-09-17 13:45Fix process management deadlocks, refactor to stateless architecture, consolidate codebase, and resolve test hanging
- Issue comment#56Copilot2025-09-17 08:26Fix process management deadlocks, refactor to stateless architecture, and consolidate codebase
- Issue comment#56pardeike2025-09-17 08:17Fix process management deadlocks, refactor to stateless architecture, and consolidate codebase
- Issue comment#56Copilot2025-09-17 07:52Fix process management deadlocks and refactor to stateless architecture
- Issue comment#56pardeike2025-09-17 07:44Fix process management deadlocks and refactor to stateless architecture
- Issue comment#56Copilot2025-09-17 07:39Fix process management deadlocks and improve status reporting accuracy
- Issue comment#56Copilot2025-09-17 06:47Fix process management deadlocks and improve status reporting accuracy
- Pull request#54pardeike2025-09-16 23:07
- Issue comment#54Copilot2025-09-16 22:57[WIP] Something is off, check this conversation that seems to hang: ▌ is rimworld running? > Checking the current game status to confirm RimWorld is running. tool running... gabs.games_status({"gameId":"rimworld"}) Checking game status (1m 25s • Esc...
- Issue comment#54pardeike2025-09-16 22:52[WIP] Something is off, check this conversation that seems to hang: ▌ is rimworld running? > Checking the current game status to confirm RimWorld is running. tool running... gabs.games_status({"gameId":"rimworld"}) Checking game status (1m 25s • Esc...
- Pull request#53pardeike2025-09-16 22:44
- Issue comment#53Copilot2025-09-16 22:43Fix game launching error reporting - remove generic Windows advice and add specific context
- Pull request#53Copilot2025-09-16 22:21
- Pull request#52pardeike2025-09-16 22:16
- Pull request#52Copilot2025-09-16 21:57
- Pull request#51pardeike2025-09-15 19:07
- Pull request#51Copilot2025-09-15 18:51
- Pull request#50Copilot2025-09-15 18:25
- Pull request#49pardeike2025-09-15 16:16
- Issue comment#49pardeike2025-09-15 16:04[WIP] Add http mode to the current default stdio. Add `gabs server http` and `gabs server stdio` (`gabs server` should default to stdio). Make sure it works with https://github.com/achetronic/mcp-proxy and that an API key can be configures in the main config...
Totals cover only the window loaded into ClickHouse and count events, not GitHub's lifetime totals — 8 stars here means stars gained during the window, not the repo's star count.