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An investigation into using AI techniques to solve the game of Splendor at a human level of performance

active 2024-02-062024-02-28 (UTC)

Complete coverage26,449 / 26,449 hourly files (100%) · 2 absent upstream2023-08-152026-08-21 (UTC)
Events
60
Pushes
45
Pull requests
0
Issues
12
Stars
0
Forks
0

Activity over time

Daily event counts in the loaded window

Line chart, 23 days from 2024-02-06 to 2024-02-28. Pushes: 45 total, peak 21 in a day. Pull requests: 0 total, peak 0 in a day. Issues: 12 total, peak 12 in a day. Comments: 1 total, peak 1 in a day. Stars: 0 total, peak 0 in a day.

  • Pushes
  • Pull requests
  • Issues
  • Comments
  • Stars

Top contributors

Pushes, PRs, issues, reviews and comments — stars and forks excluded, so this is contribution rather than popularity

ContributorContributionsPushesPRsComments
pashneal584501

Recent activity

Latest issues, pull requests and releases

  • Issue#12pashneal2024-02-28 19:02
    Bug: Ports hard-coded in client libraries
  • Issue#11pashneal2024-02-28 19:00
    Improvement: Use handshake protocol instead of timing for launching Arena
  • Issue#10pashneal2024-02-28 18:57
    Improvement: Handle client crashes at build or launch step
  • Issue comment#8pashneal2024-02-28 18:52
    Feature: Visualizer for Game History
  • Issue#9pashneal2024-02-28 18:50
    Improvement: Gracefully handle client crashes and continue game with other players instead.
  • Issue#8pashneal2024-02-28 18:47
    Feature: Visualizer for Game History
  • Issue#7pashneal2024-02-28 18:43
    Feature: Bot action explanations + initializations needed
  • Issue#6pashneal2024-02-28 18:41
    Installation instructions needed
  • Issue#5pashneal2024-02-28 18:40
    Unclear endgame state after run_game.py executes
  • Issue#4pashneal2024-02-28 18:38
    Minor Issue: python3 required for Windows launch of the run_game.py script
  • Issue#3pashneal2024-02-28 18:34
    Arena client possibly allows clients access to the game state before all clients have initialized
  • Issue#2pashneal2024-02-28 18:29
    Run_game.py script time controls do not get passed to server.
  • Issue#1pashneal2024-02-28 18:27
    Timing Controls Currently Do Nothing

Totals cover only the window loaded into ClickHouse and count events, not GitHub's lifetime totals — 0 stars here means stars gained during the window, not the repo's star count.