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active 2024-07-202025-04-11 (UTC)

Partial coverage18,431 / 23,621 hourly files (78%) · 2 absent upstream · 5,188 failed, retryable2023-12-022026-08-12 (UTC)— sampled evenly across the window, so rankings and trends hold; absolute counts scale up.
Events
74
Pushes
17
Pull requests
13
Issues
15
Stars
2
Forks
2

Activity over time

Daily event counts in the loaded window

Line chart, 266 days from 2024-07-20 to 2025-04-11. Pushes: 17 total, peak 4 in a day. Pull requests: 13 total, peak 3 in a day. Issues: 15 total, peak 9 in a day. Comments: 11 total, peak 3 in a day. Stars: 2 total, peak 2 in a day.

  • Pushes
  • Pull requests
  • Issues
  • Comments
  • Stars

Stars, PRs, issues and forks are under-captured in the later part of this window. GH Archive progressively stopped capturing non-push events during 2026 — −95% or worse by the end of the window. Every series here except Pushes fades for that reason, so a decline above reflects the archive, not this repository. Pushes stay reliable throughout, so read them, and the contributor counts derived from them, as the real signal. Data health has the measurements.

Top contributors

Pushes, PRs, issues, reviews and comments — stars and forks excluded, so this is contribution rather than popularity

ContributorContributionsPushesPRsComments
pegelf231271
CitrusToffee20425
davenewham8034
mal-tee5111

Recent activity

Latest issues, pull requests and releases

  • Pull request#31pegelf2025-04-11 22:11
  • Issue#30pegelf2025-03-01 12:36
    Make location permission optional
  • Pull request#28pegelf2024-10-06 14:11
  • Issue comment#21davenewham2024-10-05 18:04
    iPhone players are immortal and can't load the status screen
  • Pull request#27pegelf2024-09-20 20:14
  • Pull request#26pegelf2024-09-20 20:08
  • Pull request#26pegelf2024-09-20 20:07
  • Issue comment#21pegelf2024-09-19 22:37
    iPhone players are immortal and can't load the status screen
  • Pull request#20pegelf2024-09-10 15:53
  • Pull request#20pegelf2024-09-10 15:52
  • Issue#19pegelf2024-09-10 15:39
    Shooting is still possible after the "game over"-screen
  • Issue#18pegelf2024-09-10 15:37
    Bad usernames could crash the server
  • Issue comment#14mal-tee2024-08-31 14:42
    Typescriptify
  • Pull request#15davenewham2024-08-18 10:46
  • Issue comment#14davenewham2024-08-17 18:01
    Typescriptify
  • Pull request#14davenewham2024-08-17 17:51
  • Issue comment#5CitrusToffee2024-08-17 12:22
    Falscher Spielername bei Treffer
  • Issue comment#9CitrusToffee2024-08-17 12:22
    Allow non fullscreen view for faster debugging
  • Issue#9CitrusToffee2024-08-17 12:22
    Allow non fullscreen view for faster debugging
  • Issue comment#1CitrusToffee2024-08-16 16:58
    Schießen im toten Zustand
  • Issue#1CitrusToffee2024-08-16 16:58
    Schießen im toten Zustand
  • Pull request#11CitrusToffee2024-08-16 16:55
  • Pull request#12CitrusToffee2024-08-16 16:53
  • Issue comment#12CitrusToffee2024-08-16 16:53
    #1 Prevent dead users from shooting. Refactor irEvent
  • Issue comment#1CitrusToffee2024-08-11 12:49
    Schießen im toten Zustand

Totals cover only the window loaded into ClickHouse and count events, not GitHub's lifetime totals — 2 stars here means stars gained during the window, not the repo's star count.