Skip to content

Phaser一个2d的js/ts游戏框架

active 2025-03-282026-07-09 (UTC)

Partial coverage11,271 / 12,016 hourly files (94%) · 2 absent upstream · 742 failed, retryable2025-03-282026-08-10 (UTC)— sampled evenly across the window, so rankings and trends hold; absolute counts scale up.
Events
1.3K
Pushes
114
Pull requests
24
Issues
97
Stars
898
Forks
56

Activity over time

Daily event counts in the loaded window

Line chart, 469 days from 2025-03-28 to 2026-07-09. Pushes: 114 total, peak 9 in a day. Pull requests: 24 total, peak 2 in a day. Issues: 97 total, peak 8 in a day. Comments: 103 total, peak 8 in a day. Stars: 898 total, peak 10 in a day.

  • Pushes
  • Pull requests
  • Issues
  • Comments
  • Stars

Stars, PRs, issues and forks are under-captured in the later part of this window. GH Archive progressively stopped capturing non-push events during 2026 — −95% or worse by the end of the window. Every series here except Pushes fades for that reason, so a decline above reflects the archive, not this repository. Pushes stay reliable throughout, so read them, and the contributor counts derived from them, as the real signal. Data health has the measurements.

Top contributors

Pushes, PRs, issues, reviews and comments — stars and forks excluded, so this is contribution rather than popularity

ContributorContributionsPushesPRsComments
BenjaminDRichards12681227
photonstorm6434015
ChrisCPI230216
leemanhopeter12003
samme8033
monteiz5001
aomsir5022
zekeatchan4101
SBCGames3001
laineus3010
captain-something3011
tiuvi3002
ospira3012
FSDevelop3011
Bertie6903010
JernejHabjan2000
niklas-e2001
cursor[bot]2000
cryonautlex2011
rexrainbow2000

Recent activity

Latest issues, pull requests and releases

  • Issue#7303niklas-e2026-05-16 14:49
    Linting is broken in master
  • Issue comment#7298niklas-e2026-05-16 07:39
    Investigate alternative libraries for type generation than `jsdoc`
  • Issue#7299Bertie6902026-05-07 21:24
    Use `@readonly` tag a lot more
  • Issue#7292samme2026-05-01 01:54
    Blitter doesn't destroy its Bobs
  • Releasephotonstorm2026-04-30 02:11
    Phaser v4.1.0
  • Issue comment#7286Q16solver2026-04-25 08:11
    [4.0.0] Phaser.Class (incl. Class.mixin) is not exposed on the public ESM namespace — forces third-party plugins into inadequate mixin fallbacks
  • Issue comment#7253BenjaminDRichards2026-04-22 04:37
    Fix sub-pixel jitter after tile separation
  • Issue#7280BenjaminDRichards2026-04-22 01:21
    No matching export in "node_modules/phaser/dist/phaser.esm.js" for import "default"
  • Issue comment#7285BenjaminDRichards2026-04-21 02:24
    [4.0.0] BatchHandlerQuad produces black pixels after any third-party WebGL renderer (e.g. Spine) runs — RebindContext does not fully isolate state
  • Issue comment#7284kibertoad2026-04-18 07:20
    Add missing default export
  • Issue comment#7280sylvainpolletvillard2026-04-16 00:19
    No matching export in "node_modules/phaser/dist/phaser.esm.js" for import "default"
  • Issue#7281incubusknight2026-04-13 22:18
    NineSlice not rendering correctly on games with pixelArt set to true
  • Issue#7279rexrainbow2026-04-13 02:10
    Inconsistent document descriptions in DynamicTexture class
  • Issue#7276BenjaminDRichards2026-04-13 00:33
    Rounded Rectangle fill not rendered when using ESM build with WebGL renderer
  • Pull request#7277laineus2026-04-13 00:33
  • Pull request#7278roy72026-04-12 17:43
  • Issue#7244BenjaminDRichards2026-04-10 00:57
    [4.0.0-rc.6] tilesprite size vs origin vs position
  • Issue comment#7244BenjaminDRichards2026-04-10 00:57
    [4.0.0-rc.6] tilesprite size vs origin vs position
  • Issue#7241photonstorm2026-04-09 13:39
    [Types] `Phaser.Scene` classes do not declare `init`, `preload` or `create` methods
  • Issue#7271photonstorm2026-04-09 13:34
    maybe some problems
  • Issue comment#7269photonstorm2026-04-05 22:16
    Phaser 4 RC7: Container TypeScript types missing ComputedSize mixin (runtime has it, types don't)
  • Issue#7269photonstorm2026-04-05 22:16
    Phaser 4 RC7: Container TypeScript types missing ComputedSize mixin (runtime has it, types don't)
  • Issue#7272impacterai2026-04-04 17:43
    Add Repurpose AI — AI content repurposing tool
  • Issue#7267oakhan32026-03-25 04:25
    MatterTileBody crashes with "Cannot read properties of null (reading 'inertia')" on flipped tiles with collision shapes
  • Issue comment#6790tcstory2026-03-19 06:33
    createFromObjects incorrect object position for isometric tiled map

Totals cover only the window loaded into ClickHouse and count events, not GitHub's lifetime totals — 898 stars here means stars gained during the window, not the repo's star count.