DirectX 11, C++를 기반으로 라이브러리 도움 없이 밑바닥부터 직접 구축한 **로우레벨 게임 엔진 프레임워크 및 테크 데모**. 그래픽스 렌더링 파이프라인의 핵심 흐름을 제어하고, 효율적인 공간 좌표 연산 및 데이터 처리를 검증하기 위해 개발
active 2026-06-11 → 2026-06-12 (UTC)
Activity over time
Daily event counts in the loaded window
Line chart, 2 days from 2026-06-11 to 2026-06-12. Pushes: 3 total, peak 3 in a day. Pull requests: 0 total, peak 0 in a day. Issues: 0 total, peak 0 in a day. Comments: 0 total, peak 0 in a day. Stars: 0 total, peak 0 in a day.
- Pushes
- Pull requests
- Issues
- Comments
- Stars
Stars, PRs, issues and forks are under-captured in the later part of this window. GH Archive progressively stopped capturing non-push events during 2026 — −95% or worse by the end of the window. Every series here except Pushes fades for that reason, so a decline above reflects the archive, not this repository. Pushes stay reliable throughout, so read them, and the contributor counts derived from them, as the real signal. Data health has the measurements.
Top contributors
Pushes, PRs, issues, reviews and comments — stars and forks excluded, so this is contribution rather than popularity
| Contributor | Contributions | Pushes | PRs | Comments |
|---|---|---|---|---|
| piusAI | 3 | 3 | 0 | 0 |
Recent activity
Latest issues, pull requests and releases
No issue or PR events — this repo's activity is pushes only.
Totals cover only the window loaded into ClickHouse and count events, not GitHub's lifetime totals — 0 stars here means stars gained during the window, not the repo's star count.