A modification for Turok: Evolution (Turok 4) PC which aims to improve/fix various issues with the game while also adding multiplayer online functionality, the second revision of such a modification.
active 2025-03-29 → 2026-01-20 (UTC)
Activity over time
Daily event counts in the loaded window
Line chart, 298 days from 2025-03-29 to 2026-01-20. Pushes: 2 total, peak 2 in a day. Pull requests: 0 total, peak 0 in a day. Issues: 26 total, peak 26 in a day. Comments: 0 total, peak 0 in a day. Stars: 5 total, peak 1 in a day.
- Pushes
- Pull requests
- Issues
- Comments
- Stars
Stars, PRs, issues and forks are under-captured in the later part of this window. GH Archive progressively stopped capturing non-push events during 2026 — −95% or worse by the end of the window. Every series here except Pushes fades for that reason, so a decline above reflects the archive, not this repository. Pushes stay reliable throughout, so read them, and the contributor counts derived from them, as the real signal. Data health has the measurements.
Top contributors
Pushes, PRs, issues, reviews and comments — stars and forks excluded, so this is contribution rather than popularity
| Contributor | Contributions | Pushes | PRs | Comments |
|---|---|---|---|---|
| pnill | 28 | 2 | 0 | 0 |
Recent activity
Latest issues, pull requests and releases
- Issue#27pnill2025-03-29 02:38In-Game Chat
- Issue#26pnill2025-03-29 02:38A way to view connected players
- Issue#25pnill2025-03-29 02:36Nicknames aren't saved
- Issue#24pnill2025-03-29 02:35Players cannot select a specific character
- Issue#23pnill2025-03-29 02:35Weapon Arsenal is not synced
- Issue#22pnill2025-03-29 02:32Host needs to control all player properties
- Issue#21pnill2025-03-29 02:29Firing/Ammo Desync
- Issue#20pnill2025-03-29 02:26Enemy AI are not synced
- Issue#19pnill2025-03-29 02:25Remote players cannot use Death Helm or Empathy Belt
- Issue#18pnill2025-03-29 02:22Crouching and Jumping not Synced
- Issue#17pnill2025-03-29 02:20Sniper Pistol zoom crashes the game
- Issue#16pnill2025-03-29 02:19Spidermine isn't synced
- Issue#15pnill2025-03-29 02:16Using the spidermine crashes the game
- Issue#14pnill2025-03-29 02:15The game ending causes it to crash
- Issue#13pnill2025-03-29 02:13Opening the pause menu mid game crashes the game
- Issue#12pnill2025-03-29 02:13Host needs to control damage/death of players
- Issue#11pnill2025-03-29 02:10Improve player spawn RNG
- Issue#10pnill2025-03-29 02:05Object spawns should be host controlled
- Issue#9pnill2025-03-29 02:01Projectiles are offset from the client when shot
- Issue#7pnill2025-03-29 01:52Rocket projectiles are invisible when fired by other players
- Issue#6pnill2025-03-29 01:48Weapon alternate fire modes syncing needs improvement
- Issue#5pnill2025-03-29 00:58Debug console needs improved filtering on log collection
- Issue#4pnill2025-03-29 00:52Player sounds should account for 3D Position/space
- Issue#3pnill2025-03-29 00:48Refine network snapshot collection/delivery and processing
- Issue#2pnill2025-03-29 00:42Add and use UPNP library
Totals cover only the window loaded into ClickHouse and count events, not GitHub's lifetime totals — 5 stars here means stars gained during the window, not the repo's star count.