Skip to content

A modification for Turok: Evolution (Turok 4) PC which aims to improve/fix various issues with the game while also adding multiplayer online functionality, the second revision of such a modification.

active 2025-03-292026-01-20 (UTC)

Complete coverage26,377 / 26,377 hourly files (100%) · 2 absent upstream2023-08-152026-08-18 (UTC)
Events
36
Pushes
2
Pull requests
0
Issues
26
Stars
5
Forks
1

Activity over time

Daily event counts in the loaded window

Line chart, 298 days from 2025-03-29 to 2026-01-20. Pushes: 2 total, peak 2 in a day. Pull requests: 0 total, peak 0 in a day. Issues: 26 total, peak 26 in a day. Comments: 0 total, peak 0 in a day. Stars: 5 total, peak 1 in a day.

  • Pushes
  • Pull requests
  • Issues
  • Comments
  • Stars

Stars, PRs, issues and forks are under-captured in the later part of this window. GH Archive progressively stopped capturing non-push events during 2026 — −95% or worse by the end of the window. Every series here except Pushes fades for that reason, so a decline above reflects the archive, not this repository. Pushes stay reliable throughout, so read them, and the contributor counts derived from them, as the real signal. Data health has the measurements.

Top contributors

Pushes, PRs, issues, reviews and comments — stars and forks excluded, so this is contribution rather than popularity

ContributorContributionsPushesPRsComments
pnill28200

Recent activity

Latest issues, pull requests and releases

  • Issue#27pnill2025-03-29 02:38
    In-Game Chat
  • Issue#26pnill2025-03-29 02:38
    A way to view connected players
  • Issue#25pnill2025-03-29 02:36
    Nicknames aren't saved
  • Issue#24pnill2025-03-29 02:35
    Players cannot select a specific character
  • Issue#23pnill2025-03-29 02:35
    Weapon Arsenal is not synced
  • Issue#22pnill2025-03-29 02:32
    Host needs to control all player properties
  • Issue#21pnill2025-03-29 02:29
    Firing/Ammo Desync
  • Issue#20pnill2025-03-29 02:26
    Enemy AI are not synced
  • Issue#19pnill2025-03-29 02:25
    Remote players cannot use Death Helm or Empathy Belt
  • Issue#18pnill2025-03-29 02:22
    Crouching and Jumping not Synced
  • Issue#17pnill2025-03-29 02:20
    Sniper Pistol zoom crashes the game
  • Issue#16pnill2025-03-29 02:19
    Spidermine isn't synced
  • Issue#15pnill2025-03-29 02:16
    Using the spidermine crashes the game
  • Issue#14pnill2025-03-29 02:15
    The game ending causes it to crash
  • Issue#13pnill2025-03-29 02:13
    Opening the pause menu mid game crashes the game
  • Issue#12pnill2025-03-29 02:13
    Host needs to control damage/death of players
  • Issue#11pnill2025-03-29 02:10
    Improve player spawn RNG
  • Issue#10pnill2025-03-29 02:05
    Object spawns should be host controlled
  • Issue#9pnill2025-03-29 02:01
    Projectiles are offset from the client when shot
  • Issue#7pnill2025-03-29 01:52
    Rocket projectiles are invisible when fired by other players
  • Issue#6pnill2025-03-29 01:48
    Weapon alternate fire modes syncing needs improvement
  • Issue#5pnill2025-03-29 00:58
    Debug console needs improved filtering on log collection
  • Issue#4pnill2025-03-29 00:52
    Player sounds should account for 3D Position/space
  • Issue#3pnill2025-03-29 00:48
    Refine network snapshot collection/delivery and processing
  • Issue#2pnill2025-03-29 00:42
    Add and use UPNP library

Totals cover only the window loaded into ClickHouse and count events, not GitHub's lifetime totals — 5 stars here means stars gained during the window, not the repo's star count.