This is a plug-n-play UI implementation for rebindable KBM and Controller/Gamepad controls using Unity's InputSystem. The implementation most closely resembles Rocket League's controls/bindings UI.
active 2024-02-26 → 2025-01-28 (UTC)
Activity over time
Daily event counts in the loaded window
Line chart, 338 days from 2024-02-26 to 2025-01-28. Pushes: 29 total, peak 13 in a day. Pull requests: 3 total, peak 3 in a day. Issues: 1 total, peak 1 in a day. Comments: 0 total, peak 0 in a day. Stars: 3 total, peak 1 in a day.
- Pushes
- Pull requests
- Issues
- Comments
- Stars
Top contributors
Pushes, PRs, issues, reviews and comments — stars and forks excluded, so this is contribution rather than popularity
| Contributor | Contributions | Pushes | PRs | Comments |
|---|---|---|---|---|
| ppreshh | 29 | 29 | 0 | 0 |
| StinkySteak | 4 | 0 | 3 | 0 |
Recent activity
Latest issues, pull requests and releases
- Pull request#3StinkySteak2024-05-22 14:25
- Pull request#2StinkySteak2024-05-22 12:30
- Pull request#2StinkySteak2024-05-22 11:02
- Issue#1StinkySteak2024-05-22 10:56[Bug] Sample ControlBindingButton script name
Totals cover only the window loaded into ClickHouse and count events, not GitHub's lifetime totals — 3 stars here means stars gained during the window, not the repo's star count.