Skip to content

A multiplayer Unity game featuring complex AI behaviors and strategic gameplay. The objective revolves around capturing enemies, with AI opponents adding dynamic challenges. Designed to be played with friends, the game creates hilarious and chaotic moments through engaging interactions and unpredictable scenarios.

active 2024-09-022024-11-03 (UTC)

Complete coverage26,745 / 26,745 hourly files (100%) · 2 absent upstream2023-08-152026-09-02 (UTC)
Events
129
Pushes
61
Pull requests
17
Issues
13
Stars
13
Forks
0

Activity over time

Daily event counts in the loaded window

Line chart, 63 days from 2024-09-02 to 2024-11-03. Pushes: 61 total, peak 16 in a day. Pull requests: 17 total, peak 5 in a day. Issues: 13 total, peak 7 in a day. Comments: 1 total, peak 1 in a day. Stars: 13 total, peak 3 in a day.

  • Pushes
  • Pull requests
  • Issues
  • Comments
  • Stars

Top contributors

Pushes, PRs, issues, reviews and comments — stars and forks excluded, so this is contribution rather than popularity

ContributorContributionsPushesPRsComments
pranavbalu18755171
Kuego6600

Recent activity

Latest issues, pull requests and releases

  • Issue#21pranavbalu12024-09-20 17:06
    player capsule not renderering on server and sometimes client
  • Pull request#20pranavbalu12024-09-09 19:17
  • Issue#11pranavbalu12024-09-09 19:17
    incorporate chase state with mimic
  • Pull request#18pranavbalu12024-09-09 19:17
  • Pull request#20pranavbalu12024-09-09 19:15
  • Pull request#18pranavbalu12024-09-09 19:11
  • Issue#17pranavbalu12024-09-08 03:34
    update readme files
  • Issue#16pranavbalu12024-09-08 03:34
    generate documentation
  • Issue#15pranavbalu12024-09-08 03:33
    items need to be added
  • Issue#14pranavbalu12024-09-08 03:33
    trap sequence
  • Issue#13pranavbalu12024-09-08 03:32
    multiplayer support
  • Issue#12pranavbalu12024-09-08 03:32
    add pick and and drop mechanic
  • Issue#11pranavbalu12024-09-08 03:32
    incorporate chase state with mimic
  • Pull request#10pranavbalu12024-09-08 02:12
  • Pull request#10pranavbalu12024-09-08 01:50
  • Issue#7pranavbalu12024-09-06 17:59
    Enemy 2 can starts moving when player looks in direction behind the wall
  • Pull request#9pranavbalu12024-09-06 17:59
  • Pull request#9pranavbalu12024-09-06 17:48
  • Pull request#8pranavbalu12024-09-05 18:00
  • Pull request#8pranavbalu12024-09-05 17:59
  • Issue#6pranavbalu12024-09-05 17:59
    Add Enemy Class
  • Issue#7pranavbalu12024-09-05 17:43
    Enemy 2 can starts moving when player looks in direction behind the wall
  • Issue comment#6pranavbalu12024-09-05 08:22
    Add Enemy Class
  • Issue#6pranavbalu12024-09-05 08:22
    Add Enemy Class
  • Pull request#5pranavbalu12024-09-05 08:21

Totals cover only the window loaded into ClickHouse and count events, not GitHub's lifetime totals — 13 stars here means stars gained during the window, not the repo's star count.