ALMA can allow game developers to add real-time emotions and moods to Non-Player Characters (NPC). It integrates three major affective characteristics: emotions, moods, and personality that cover short, medium, and long term affect. Alma.NET is a C# implementation of the affect computation from ALMA - A Layered Model of Affect by Patrick Gebhard https://dl.acm.org/doi/10.1145/1082473.1082478
active 2023-10-09 → 2025-08-07 (UTC)
Activity over time
Daily event counts in the loaded window
Line chart, 669 days from 2023-10-09 to 2025-08-07. Pushes: 2 total, peak 1 in a day. Pull requests: 0 total, peak 0 in a day. Issues: 0 total, peak 0 in a day. Comments: 0 total, peak 0 in a day. Stars: 0 total, peak 0 in a day.
- Pushes
- Pull requests
- Issues
- Comments
- Stars
Stars, PRs, issues and forks are under-captured in the later part of this window. GH Archive progressively stopped capturing non-push events during 2026 — −95% or worse by the end of the window. Every series here except Pushes fades for that reason, so a decline above reflects the archive, not this repository. Pushes stay reliable throughout, so read them, and the contributor counts derived from them, as the real signal. Data health has the measurements.
Top contributors
Pushes, PRs, issues, reviews and comments — stars and forks excluded, so this is contribution rather than popularity
| Contributor | Contributions | Pushes | PRs | Comments |
|---|---|---|---|---|
| prbarcelon | 2 | 2 | 0 | 0 |
Recent activity
Latest issues, pull requests and releases
No issue or PR events — this repo's activity is pushes only.
Totals cover only the window loaded into ClickHouse and count events, not GitHub's lifetime totals — 0 stars here means stars gained during the window, not the repo's star count.