Runtime GLTF Loader for Unity3D
active 2023-10-29 → 2025-07-03 (UTC)
Activity over time
Daily event counts in the loaded window
Line chart, 614 days from 2023-10-29 to 2025-07-03. Pushes: 64 total, peak 10 in a day. Pull requests: 2 total, peak 1 in a day. Issues: 14 total, peak 3 in a day. Comments: 15 total, peak 3 in a day. Stars: 10 total, peak 2 in a day.
- Pushes
- Pull requests
- Issues
- Comments
- Stars
Stars, PRs, issues and forks are under-captured in the later part of this window. GH Archive progressively stopped capturing non-push events during 2026 — −95% or worse by the end of the window. Every series here except Pushes fades for that reason, so a decline above reflects the archive, not this repository. Pushes stay reliable throughout, so read them, and the contributor counts derived from them, as the real signal. Data health has the measurements.
Top contributors
Pushes, PRs, issues, reviews and comments — stars and forks excluded, so this is contribution rather than popularity
| Contributor | Contributions | Pushes | PRs | Comments |
|---|---|---|---|---|
| hybridherbst | 59 | 39 | 1 | 12 |
| pfcDorn | 16 | 13 | 1 | 0 |
| marwie | 12 | 12 | 0 | 0 |
| Hongda-OSU | 4 | 0 | 0 | 2 |
| from2001 | 2 | 0 | 0 | 1 |
| slonoed | 1 | 0 | 0 | 0 |
| miketunes | 1 | 0 | 0 | 0 |
Recent activity
Latest issues, pull requests and releases
- Issue comment#137from20012024-02-18 14:11Package name change for OpenUPM
- Issue comment#137hybridherbst2024-02-18 11:17Package name change for OpenUPM
- Issue#137hybridherbst2024-02-18 11:17Package name change for OpenUPM
- Issue#137from20012024-02-17 13:09Package name change for OpenUPM
- Issue#135pfcDorn2024-01-24 07:29Feature > Implement importing only animation clips
- Issue#120hybridherbst2024-01-23 07:43Can't import model as humanoid if it doesn't contain any animations
- Issue comment#131hybridherbst2024-01-18 22:17no git executable was found
- Issue#131miketunes2024-01-18 20:50no git executable was found
- Issue#63pfcDorn2024-01-09 06:24Skinned Mesh baking not working properly
- Issue comment#126hybridherbst2024-01-06 14:27Model exported from Spline fails to import
- Issue#126hybridherbst2024-01-06 14:27Model exported from Spline fails to import
- Issue comment#126hybridherbst2024-01-06 14:26Model exported from Spline fails to import
- Issue comment#126hybridherbst2024-01-06 13:03Model exported from Spline fails to import
- Issue comment#63hybridherbst2024-01-05 23:29Skinned Mesh baking not working properly
- Issue#126hybridherbst2024-01-05 21:25Model exported from Spline fails to import
- Pull request#125pfcDorn2023-12-19 11:59
- Issue comment#124Hongda-OSU2023-12-10 17:55Can I export model to glb with animation in Unity?
- Issue comment#124hybridherbst2023-12-09 12:38Can I export model to glb with animation in Unity?
- Issue comment#124Hongda-OSU2023-12-09 07:08Can I export model to glb with animation in Unity?
- Issue#124Hongda-OSU2023-12-09 07:08Can I export model to glb with animation in Unity?
- Issue#124Hongda-OSU2023-12-09 02:58Can I export model to glb with animation in Unity?
- Issue comment#114hybridherbst2023-12-07 07:58Exception when calling `AddAnimationClip` with a transform that doesnt have an animator component
- Issue comment#117hybridherbst2023-12-07 07:58File size grows 100x when re-exporting model
- Issue comment#118hybridherbst2023-12-07 07:57Add bulk export option
- Pull request#122hybridherbst2023-12-07 07:55
Totals cover only the window loaded into ClickHouse and count events, not GitHub's lifetime totals — 10 stars here means stars gained during the window, not the repo's star count.