A state machine implementation for Roblox. It allows you to easily setup State Machines with States and Transitions!
active 2023-09-08 → 2025-12-31 (UTC)
Activity over time
Daily event counts in the loaded window
Line chart, 846 days from 2023-09-08 to 2025-12-31. Pushes: 90 total, peak 24 in a day. Pull requests: 27 total, peak 4 in a day. Issues: 13 total, peak 2 in a day. Comments: 19 total, peak 3 in a day. Stars: 22 total, peak 2 in a day.
- Pushes
- Pull requests
- Issues
- Comments
- Stars
Stars, PRs, issues and forks are under-captured in the later part of this window. GH Archive progressively stopped capturing non-push events during 2026 — −95% or worse by the end of the window. Every series here except Pushes fades for that reason, so a decline above reflects the archive, not this repository. Pushes stay reliable throughout, so read them, and the contributor counts derived from them, as the real signal. Data health has the measurements.
Top contributors
Pushes, PRs, issues, reviews and comments — stars and forks excluded, so this is contribution rather than popularity
| Contributor | Contributions | Pushes | PRs | Comments |
|---|---|---|---|---|
| prooheckcp | 122 | 90 | 19 | 10 |
| Errorbot1122 | 10 | 0 | 4 | 2 |
| advra | 3 | 0 | 1 | 2 |
| ProgrammerDMD | 3 | 0 | 0 | 1 |
| ZombieAnomaly | 3 | 0 | 1 | 2 |
| MarcoCNK | 2 | 0 | 0 | 1 |
| Shadercloud | 2 | 0 | 1 | 0 |
| LeehamsonThe3rd | 2 | 0 | 0 | 1 |
| jackprogramsjp | 1 | 0 | 1 | 0 |
| Abehuerta | 1 | 0 | 0 | 0 |
| roommate6 | 1 | 0 | 0 | 0 |
Recent activity
Latest issues, pull requests and releases
- Issue comment#28MarcoCNK2025-07-11 14:59How to arbitrary call the state
- Issue#28MarcoCNK2025-07-11 14:40How to arbitrary call the state
- Issue comment#27advra2025-04-07 02:52Added feature to support optional priority for transitions
- Issue comment#27prooheckcp2025-04-07 01:44Added feature to support optional priority for transitions
- Issue comment#18advra2025-04-06 21:18Why are transitions internally stored as a key pair table rather than an array?
- Pull request#27advra2025-04-06 21:17
- Issue#26roommate62025-03-14 10:57DataChanged: Signal<( {[string]: any}, any, any, any )>? The second argument should be string not any.
- Pull request#25Errorbot11222025-02-12 03:13
- Pull request#24Errorbot11222025-02-11 06:15
- Issue comment#19Errorbot11222025-02-08 01:05[FR] Add `src/StateMachine` to Releases page
- Issue#19Errorbot11222025-02-08 01:04[FR] Add `src/StateMachine` to Releases page
- Issue comment#23Errorbot11222025-02-08 01:04[BUG] Previous `State`'s `Heartbeat` keeps running even after Next `State` Starts!
- Issue#23Errorbot11222025-02-06 22:38[BUG] Previous `State` keeps running even after Next `State` Start!
- Pull request#22Errorbot11222025-02-06 00:48
- Issue#21Errorbot11222025-02-06 00:25[BUG] Docs Tutorial Images don't load due to Discord CDN
- Issue#19Errorbot11222025-02-04 21:55[FR] Add `src/StateMachine` to Releases page
- Pull request#20Errorbot11222025-02-04 21:54
- Issue comment#18prooheckcp2024-09-01 22:32Why are transitions internally stored as a key pair table rather than an array?
- Issue comment#18LeehamsonThe3rd2024-08-30 02:45Why are transitions internally stored as a key pair table rather than an array?
- Issue#18LeehamsonThe3rd2024-08-30 02:07Why are transitions internally stored as a key pair table rather than an array?
- Issue comment#17ProgrammerDMD2024-08-20 16:55StateMachine transitions to an unlinked state, ignoring other states beforehand
- Issue#17ProgrammerDMD2024-08-20 16:55StateMachine transitions to an unlinked state, ignoring other states beforehand
- Issue#17ProgrammerDMD2024-08-20 09:24StateMachine transitions to an unlinked state, ignoring other states beforehand
- Releaseprooheckcp2024-05-12 15:55RobloxStateMachine - V.1.1.7
- Pull request#16prooheckcp2024-05-12 15:52
Totals cover only the window loaded into ClickHouse and count events, not GitHub's lifetime totals — 22 stars here means stars gained during the window, not the repo's star count.