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A state machine implementation for Roblox. It allows you to easily setup State Machines with States and Transitions!

active 2023-09-082025-12-31 (UTC)

Complete coverage26,577 / 26,577 hourly files (100%) · 2 absent upstream2023-08-152026-08-26 (UTC)
Events
199
Pushes
90
Pull requests
27
Issues
13
Stars
22
Forks
7

Activity over time

Daily event counts in the loaded window

Line chart, 846 days from 2023-09-08 to 2025-12-31. Pushes: 90 total, peak 24 in a day. Pull requests: 27 total, peak 4 in a day. Issues: 13 total, peak 2 in a day. Comments: 19 total, peak 3 in a day. Stars: 22 total, peak 2 in a day.

  • Pushes
  • Pull requests
  • Issues
  • Comments
  • Stars

Stars, PRs, issues and forks are under-captured in the later part of this window. GH Archive progressively stopped capturing non-push events during 2026 — −95% or worse by the end of the window. Every series here except Pushes fades for that reason, so a decline above reflects the archive, not this repository. Pushes stay reliable throughout, so read them, and the contributor counts derived from them, as the real signal. Data health has the measurements.

Top contributors

Pushes, PRs, issues, reviews and comments — stars and forks excluded, so this is contribution rather than popularity

ContributorContributionsPushesPRsComments
prooheckcp122901910
Errorbot112210042
advra3012
ProgrammerDMD3001
ZombieAnomaly3012
MarcoCNK2001
Shadercloud2010
LeehamsonThe3rd2001
jackprogramsjp1010
Abehuerta1000
roommate61000

Recent activity

Latest issues, pull requests and releases

  • Issue comment#28MarcoCNK2025-07-11 14:59
    How to arbitrary call the state
  • Issue#28MarcoCNK2025-07-11 14:40
    How to arbitrary call the state
  • Issue comment#27advra2025-04-07 02:52
    Added feature to support optional priority for transitions
  • Issue comment#27prooheckcp2025-04-07 01:44
    Added feature to support optional priority for transitions
  • Issue comment#18advra2025-04-06 21:18
    Why are transitions internally stored as a key pair table rather than an array?
  • Pull request#27advra2025-04-06 21:17
  • Issue#26roommate62025-03-14 10:57
    DataChanged: Signal<( {[string]: any}, any, any, any )>? The second argument should be string not any.
  • Pull request#25Errorbot11222025-02-12 03:13
  • Pull request#24Errorbot11222025-02-11 06:15
  • Issue comment#19Errorbot11222025-02-08 01:05
    [FR] Add `src/StateMachine` to Releases page
  • Issue#19Errorbot11222025-02-08 01:04
    [FR] Add `src/StateMachine` to Releases page
  • Issue comment#23Errorbot11222025-02-08 01:04
    [BUG] Previous `State`'s `Heartbeat` keeps running even after Next `State` Starts!
  • Issue#23Errorbot11222025-02-06 22:38
    [BUG] Previous `State` keeps running even after Next `State` Start!
  • Pull request#22Errorbot11222025-02-06 00:48
  • Issue#21Errorbot11222025-02-06 00:25
    [BUG] Docs Tutorial Images don't load due to Discord CDN
  • Issue#19Errorbot11222025-02-04 21:55
    [FR] Add `src/StateMachine` to Releases page
  • Pull request#20Errorbot11222025-02-04 21:54
  • Issue comment#18prooheckcp2024-09-01 22:32
    Why are transitions internally stored as a key pair table rather than an array?
  • Issue comment#18LeehamsonThe3rd2024-08-30 02:45
    Why are transitions internally stored as a key pair table rather than an array?
  • Issue#18LeehamsonThe3rd2024-08-30 02:07
    Why are transitions internally stored as a key pair table rather than an array?
  • Issue comment#17ProgrammerDMD2024-08-20 16:55
    StateMachine transitions to an unlinked state, ignoring other states beforehand
  • Issue#17ProgrammerDMD2024-08-20 16:55
    StateMachine transitions to an unlinked state, ignoring other states beforehand
  • Issue#17ProgrammerDMD2024-08-20 09:24
    StateMachine transitions to an unlinked state, ignoring other states beforehand
  • Releaseprooheckcp2024-05-12 15:55
    RobloxStateMachine - V.1.1.7
  • Pull request#16prooheckcp2024-05-12 15:52

Totals cover only the window loaded into ClickHouse and count events, not GitHub's lifetime totals — 22 stars here means stars gained during the window, not the repo's star count.