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active 2025-03-182026-06-21 (UTC)

Partial coverage15,995 / 19,907 hourly files (80%) · 2 absent upstream · 3,911 failed, retryable2024-05-042026-08-11 (UTC)— sampled evenly across the window, so rankings and trends hold; absolute counts scale up.
Events
125
Pushes
24
Pull requests
11
Issues
8
Stars
43
Forks
5

Activity over time

Daily event counts in the loaded window

Line chart, 461 days from 2025-03-18 to 2026-06-21. Pushes: 24 total, peak 4 in a day. Pull requests: 11 total, peak 3 in a day. Issues: 8 total, peak 5 in a day. Comments: 19 total, peak 5 in a day. Stars: 43 total, peak 5 in a day.

  • Pushes
  • Pull requests
  • Issues
  • Comments
  • Stars

Stars, PRs, issues and forks are under-captured in the later part of this window. GH Archive progressively stopped capturing non-push events during 2026 — −95% or worse by the end of the window. Every series here except Pushes fades for that reason, so a decline above reflects the archive, not this repository. Pushes stay reliable throughout, so read them, and the contributor counts derived from them, as the real signal. Data health has the measurements.

Top contributors

Pushes, PRs, issues, reviews and comments — stars and forks excluded, so this is contribution rather than popularity

ContributorContributionsPushesPRsComments
CloudMracek492439
Copilot7004
aliakseikalosha6042
nicolasnoble4002
MrQuetch3021
alextrevisan1001
mkead12321000
jvgoncalves9351000
LatchGameDev1010
daviditsygin1010

Recent activity

Latest issues, pull requests and releases

  • Pull request#30LatchGameDev2026-04-22 05:33
  • Issue#29jvgoncalves9352026-04-22 00:38
    Psyqo Makefile fails if build path has "Space" characters
  • ReleaseCloudMracek2026-04-09 20:53
    2.2.0
  • Issue#18CloudMracek2026-04-09 07:36
    Unlit Shader / Mode
  • Issue#21mkead12322026-04-04 21:52
    Object reference not set to an instance of an object
  • Pull request#20daviditsygin2026-04-04 21:20
  • Issue comment#14MrQuetch2025-05-17 21:25
    Added support in PSXMesh and PSXObjectExporter for vertex colors.
  • Issue comment#14CloudMracek2025-05-04 18:41
    Added support in PSXMesh and PSXObjectExporter for vertex colors.
  • Pull request#15CloudMracek2025-05-03 19:27
  • Issue comment#15CloudMracek2025-05-03 19:27
    Add tips for Scene creation link.
  • Pull request#14MrQuetch2025-04-26 00:24
  • Pull request#13CloudMracek2025-04-12 19:13
  • Issue comment#13CloudMracek2025-04-12 18:59
    Update lua asset hadling
  • Pull request#13aliakseikalosha2025-04-12 16:24
  • Issue comment#12CloudMracek2025-04-12 13:54
    add texture cache to PSXObjectExporter
  • Pull request#12CloudMracek2025-04-12 12:51
  • Issue comment#5aliakseikalosha2025-04-11 23:27
    Don't convert all the textures, always. Store them somewhere for later reuse if they haven't changed
  • Pull request#12aliakseikalosha2025-04-11 23:26
  • Pull request#11MrQuetch2025-04-11 00:20
  • Issue#9CloudMracek2025-04-06 21:41
    Automatically pull dependencies to run scene straight from Unity
  • Issue#8CloudMracek2025-04-06 21:36
    Export multiple poly types
  • Issue#7CloudMracek2025-04-06 21:32
    Decimate the navmesh geometry while keeping the shape
  • Issue#6CloudMracek2025-04-06 21:30
    Implement PlayerStartPosition and PlayerHeight setting
  • Issue#5CloudMracek2025-04-06 21:30
    Don't convert all the textures, always. Store them somewhere for later reuse if they haven't changed
  • Pull request#4aliakseikalosha2025-04-06 16:13

Totals cover only the window loaded into ClickHouse and count events, not GitHub's lifetime totals — 43 stars here means stars gained during the window, not the repo's star count.