An advanced server mod for Quake 1 competitive multiplayer, CRMod 7 is a modern evolution of the classic ClanRing/CRMod series. Designed as an all-in-one tournament mod (similar to KTX for QuakeWorld)
active 2025-08-08 → 2026-06-12 (UTC)
Activity over time
Daily event counts in the loaded window
Line chart, 309 days from 2025-08-08 to 2026-06-12. Pushes: 41 total, peak 4 in a day. Pull requests: 0 total, peak 0 in a day. Issues: 5 total, peak 4 in a day. Comments: 0 total, peak 0 in a day. Stars: 1 total, peak 1 in a day.
- Pushes
- Pull requests
- Issues
- Comments
- Stars
Stars, PRs, issues and forks are under-captured in the later part of this window. GH Archive progressively stopped capturing non-push events during 2026 — −95% or worse by the end of the window. Every series here except Pushes fades for that reason, so a decline above reflects the archive, not this repository. Pushes stay reliable throughout, so read them, and the contributor counts derived from them, as the real signal. Data health has the measurements.
Top contributors
Pushes, PRs, issues, reviews and comments — stars and forks excluded, so this is contribution rather than popularity
| Contributor | Contributions | Pushes | PRs | Comments |
|---|---|---|---|---|
| timbergeron | 46 | 41 | 0 | 0 |
Recent activity
Latest issues, pull requests and releases
- Issue#102timbergeron2026-03-07 05:53new cap times category for if weapon used
- Issue#6timbergeron2025-08-19 21:59chat and afk icons like QW
- Issue#27timbergeron2025-08-19 21:53admin vote warn
- Issue#118timbergeron2025-08-19 21:53chat 1/2 support
- Issue#25timbergeron2025-08-19 21:53Autotrack uses eyecam, not chasecam
Totals cover only the window loaded into ClickHouse and count events, not GitHub's lifetime totals — 1 stars here means stars gained during the window, not the repo's star count.