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CatzEngine is a fork of Esenthel Engine and its Tools

active 2024-05-132024-08-04 (UTC)

Complete coverage26,647 / 26,647 hourly files (100%) · 2 absent upstream2023-08-152026-08-29 (UTC)
Events
334
Pushes
188
Pull requests
0
Issues
84
Stars
0
Forks
0

Activity over time

Daily event counts in the loaded window

Line chart, 84 days from 2024-05-13 to 2024-08-04. Pushes: 188 total, peak 36 in a day. Pull requests: 0 total, peak 0 in a day. Issues: 84 total, peak 10 in a day. Comments: 17 total, peak 2 in a day. Stars: 0 total, peak 0 in a day.

  • Pushes
  • Pull requests
  • Issues
  • Comments
  • Stars

Top contributors

Pushes, PRs, issues, reviews and comments — stars and forks excluded, so this is contribution rather than popularity

ContributorContributionsPushesPRsComments
quentin452289188017

Recent activity

Latest issues, pull requests and releases

  • Issue comment#12quentin4522024-07-09 00:30
    Made Can move between project without needing to relaunch the editor completly
  • Issue#12quentin4522024-07-09 00:30
    Made Can move between project without needing to relaunch the editor completly
  • Issue#56quentin4522024-06-25 02:01
    Defered Renderer make Water Bugs in my CatzWorld game
  • Issue#56quentin4522024-06-25 00:41
    Defered Renderer make Water Bugs in my CatzWorld game
  • Issue#55quentin4522024-06-12 09:46
    CurrentlyOpenedFilePath not get updated while using ctrl + f to search things , and so clang format canot format files
  • Issue#54quentin4522024-06-10 15:07
    Clanf format can make "Failed to find source file" under certain condition
  • Issue#53quentin4522024-06-10 15:05
    If using DXVK and openning game , Windowed mode render nothing
  • Issue comment#52quentin4522024-06-10 08:36
    Idk if the same bug appear if i try to build a game from (a non subfulder) ...
  • Issue#52quentin4522024-06-10 08:36
    Idk if the same bug appear if i try to build a game from (a non subfulder) ...
  • Issue comment#51quentin4522024-06-10 08:34
    if a project Got Renamed to an another name the project name before the \ remain the same has before
  • Issue#51quentin4522024-06-10 08:34
    if a project Got Renamed to an another name the project name before the \ remain the same has before
  • Issue#52quentin4522024-06-10 06:41
    Idk if the same bug appear if i try to build a game from (a non subfulder) ...
  • Issue#51quentin4522024-06-10 06:38
    if a project Got Renamed to an another name the project name before the \ remain the same has before
  • Issue#50quentin4522024-06-07 09:14
    DXVKGPLASYNC : Add a new option in "Exe" to compile the game and after copy and paste necessary files/configs for dxvk on Windows build
  • Issue#42quentin4522024-06-06 14:32
    Clang Format Bugs/todo
  • Issue#35quentin4522024-06-06 14:31
    Log bug when openning games from the Editor
  • Issue#49quentin4522024-06-04 23:03
    The first time i format file (when autosave is enabled) the file not get reloaded properly , but the second time all is ok
  • Issue#49quentin4522024-06-04 22:38
    The first time i format file (when autosave is enabled) the file not get reloaded properly , but the second time all is ok
  • Issue#48quentin4522024-06-04 06:27
    clang format : sometimes barely deletes lines from the files
  • Issue#45quentin4522024-06-04 06:27
    Auto Save During Writing Break Code Suggestion
  • Issue#46quentin4522024-06-04 05:00
    clang format : when formating files , sometimes forcereload to reload the file get called before finishing the formating and so the file not get reloaded
  • Issue#48quentin4522024-06-04 04:50
    clang format : sometimes barely deletes lines from the files (need debug to know if is auto save or clang format that make this) but i am 99% sure is clang formating , maybe fixed???? , need more testing/debug
  • Issue#47quentin4522024-06-04 04:50
    clang format : support more OS (currently support windows)
  • Issue#46quentin4522024-06-04 04:50
    clang format : when formating files , sometimes forcereload to reload the file get called before finishing the formating and so the file not get reloaded
  • Issue#45quentin4522024-06-04 04:45
    Auto Save During Writing Break Code Suggestion

Totals cover only the window loaded into ClickHouse and count events, not GitHub's lifetime totals — 0 stars here means stars gained during the window, not the repo's star count.