CatzEngine is a fork of Esenthel Engine and its Tools
active 2024-05-13 → 2024-08-04 (UTC)
Complete coverage26,647 / 26,647 hourly files (100%) · 2 absent upstream2023-08-15 → 2026-08-29 (UTC)
Events
334
Pushes
188
Pull requests
0
Issues
84
Stars
0
Forks
0
Activity over time
Daily event counts in the loaded window
Line chart, 84 days from 2024-05-13 to 2024-08-04. Pushes: 188 total, peak 36 in a day. Pull requests: 0 total, peak 0 in a day. Issues: 84 total, peak 10 in a day. Comments: 17 total, peak 2 in a day. Stars: 0 total, peak 0 in a day.
- Pushes
- Pull requests
- Issues
- Comments
- Stars
Top contributors
Pushes, PRs, issues, reviews and comments — stars and forks excluded, so this is contribution rather than popularity
| Contributor | Contributions | Pushes | PRs | Comments |
|---|---|---|---|---|
| quentin452 | 289 | 188 | 0 | 17 |
Recent activity
Latest issues, pull requests and releases
- Issue comment#12quentin4522024-07-09 00:30Made Can move between project without needing to relaunch the editor completly
- Issue#12quentin4522024-07-09 00:30Made Can move between project without needing to relaunch the editor completly
- Issue#56quentin4522024-06-25 02:01Defered Renderer make Water Bugs in my CatzWorld game
- Issue#56quentin4522024-06-25 00:41Defered Renderer make Water Bugs in my CatzWorld game
- Issue#55quentin4522024-06-12 09:46CurrentlyOpenedFilePath not get updated while using ctrl + f to search things , and so clang format canot format files
- Issue#54quentin4522024-06-10 15:07Clanf format can make "Failed to find source file" under certain condition
- Issue#53quentin4522024-06-10 15:05If using DXVK and openning game , Windowed mode render nothing
- Issue comment#52quentin4522024-06-10 08:36Idk if the same bug appear if i try to build a game from (a non subfulder) ...
- Issue#52quentin4522024-06-10 08:36Idk if the same bug appear if i try to build a game from (a non subfulder) ...
- Issue comment#51quentin4522024-06-10 08:34if a project Got Renamed to an another name the project name before the \ remain the same has before
- Issue#51quentin4522024-06-10 08:34if a project Got Renamed to an another name the project name before the \ remain the same has before
- Issue#52quentin4522024-06-10 06:41Idk if the same bug appear if i try to build a game from (a non subfulder) ...
- Issue#51quentin4522024-06-10 06:38if a project Got Renamed to an another name the project name before the \ remain the same has before
- Issue#50quentin4522024-06-07 09:14DXVKGPLASYNC : Add a new option in "Exe" to compile the game and after copy and paste necessary files/configs for dxvk on Windows build
- Issue#42quentin4522024-06-06 14:32Clang Format Bugs/todo
- Issue#35quentin4522024-06-06 14:31Log bug when openning games from the Editor
- Issue#49quentin4522024-06-04 23:03The first time i format file (when autosave is enabled) the file not get reloaded properly , but the second time all is ok
- Issue#49quentin4522024-06-04 22:38The first time i format file (when autosave is enabled) the file not get reloaded properly , but the second time all is ok
- Issue#48quentin4522024-06-04 06:27clang format : sometimes barely deletes lines from the files
- Issue#45quentin4522024-06-04 06:27Auto Save During Writing Break Code Suggestion
- Issue#46quentin4522024-06-04 05:00clang format : when formating files , sometimes forcereload to reload the file get called before finishing the formating and so the file not get reloaded
- Issue#48quentin4522024-06-04 04:50clang format : sometimes barely deletes lines from the files (need debug to know if is auto save or clang format that make this) but i am 99% sure is clang formating , maybe fixed???? , need more testing/debug
- Issue#47quentin4522024-06-04 04:50clang format : support more OS (currently support windows)
- Issue#46quentin4522024-06-04 04:50clang format : when formating files , sometimes forcereload to reload the file get called before finishing the formating and so the file not get reloaded
- Issue#45quentin4522024-06-04 04:45Auto Save During Writing Break Code Suggestion
Totals cover only the window loaded into ClickHouse and count events, not GitHub's lifetime totals — 0 stars here means stars gained during the window, not the repo's star count.