A 3D VoxelEngine made in lua
active 2024-02-22 → 2024-08-07 (UTC)
Complete coverage26,419 / 26,419 hourly files (100%) · 2 absent upstream2023-08-15 → 2026-08-19 (UTC)
Events
876
Pushes
640
Pull requests
6
Issues
170
Stars
1
Forks
2
Activity over time
Daily event counts in the loaded window
Line chart, 168 days from 2024-02-22 to 2024-08-07. Pushes: 640 total, peak 65 in a day. Pull requests: 6 total, peak 2 in a day. Issues: 170 total, peak 20 in a day. Comments: 35 total, peak 6 in a day. Stars: 1 total, peak 1 in a day.
- Pushes
- Pull requests
- Issues
- Comments
- Stars
Top contributors
Pushes, PRs, issues, reviews and comments — stars and forks excluded, so this is contribution rather than popularity
| Contributor | Contributions | Pushes | PRs | Comments |
|---|---|---|---|---|
| quentin452 | 849 | 640 | 5 | 35 |
| GamebP | 1 | 0 | 0 | 0 |
| Omay238 | 1 | 0 | 1 | 0 |
Recent activity
Latest issues, pull requests and releases
- Issue#95quentin4522024-04-02 01:36Sometime window resize doesn't work in OpenGLGameState and probably another
- Issue#94quentin4522024-04-02 01:36Sometimes click doesn't nothing on menus , like he don't click on the button
- Issue#93quentin4522024-04-02 01:35Clicking on exit sometimes is doesn't work
- Issue#95quentin4522024-04-02 00:12Sometime window resize doesn't work in OpenGLGameState
- Issue#94quentin4522024-04-02 00:12Sometimes click doesn't nothing on menus , like he don't click on the button
- Issue#93quentin4522024-04-02 00:12Clicking on exit sometimes is doesn't work
- Issue comment#92quentin4522024-03-29 02:49Add sonarlint analysis support when building the game on visual studio code directly
- Issue#92quentin4522024-03-29 02:49Add sonarlint analysis support when building the game on visual studio code directly
- Issue comment#92quentin4522024-03-29 01:10Add sonarlint analysis support when building the game on visual studio code directly
- Issue comment#92quentin4522024-03-29 01:10Add sonarlint analysis support when building the game on visual studio code directly
- Issue#92quentin4522024-03-26 07:15Add sonarlint analysis support
- Issue#91quentin4522024-03-25 22:36Exiting world do not free up memory and so can overload memory when regenerating multiple time world
- Issue comment#22quentin4522024-03-25 20:59CHUNKS CAUSE BIG PERFORMANCE PROBLEM AND RAM USAGE
- Issue comment#25quentin4522024-03-25 20:29Flowers can't be seen depending on where I look
- Issue#25quentin4522024-03-25 20:28Flowers can't be seen depending on where I look
- Issue#90GamebP2024-03-25 18:45Pressing W as move_foreward
- Releasequentin4522024-03-25 17:02LuaCraft V0.5
- Issue comment#70quentin4522024-03-25 16:06Sometimes trees get only partially shadowed
- Issue comment#44quentin4522024-03-25 16:04sometimes lightning are not properly updated and so make black voxels
- Issue#44quentin4522024-03-25 16:04sometimes lightning are not properly updated and so make black voxels
- Issue#44quentin4522024-03-25 16:02sometimes lightning are not properly updated and so make black voxels
- Issue#85quentin4522024-03-25 15:41Cave Gen Can destroy trees
- Issue#85quentin4522024-03-25 15:41Cave Gen Can destroy trees
- Issue#85quentin4522024-03-25 15:40Cave Gen Can destroy trees
- Issue#70quentin4522024-03-25 15:39Sometimes trees get only partially shadowed
Totals cover only the window loaded into ClickHouse and count events, not GitHub's lifetime totals — 1 stars here means stars gained during the window, not the repo's star count.