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A 3D VoxelEngine made in lua

active 2024-02-222024-08-07 (UTC)

Complete coverage26,419 / 26,419 hourly files (100%) · 2 absent upstream2023-08-152026-08-19 (UTC)
Events
876
Pushes
640
Pull requests
6
Issues
170
Stars
1
Forks
2

Activity over time

Daily event counts in the loaded window

Line chart, 168 days from 2024-02-22 to 2024-08-07. Pushes: 640 total, peak 65 in a day. Pull requests: 6 total, peak 2 in a day. Issues: 170 total, peak 20 in a day. Comments: 35 total, peak 6 in a day. Stars: 1 total, peak 1 in a day.

  • Pushes
  • Pull requests
  • Issues
  • Comments
  • Stars

Top contributors

Pushes, PRs, issues, reviews and comments — stars and forks excluded, so this is contribution rather than popularity

ContributorContributionsPushesPRsComments
quentin452849640535
GamebP1000
Omay2381010

Recent activity

Latest issues, pull requests and releases

  • Issue#95quentin4522024-04-02 01:36
    Sometime window resize doesn't work in OpenGLGameState and probably another
  • Issue#94quentin4522024-04-02 01:36
    Sometimes click doesn't nothing on menus , like he don't click on the button
  • Issue#93quentin4522024-04-02 01:35
    Clicking on exit sometimes is doesn't work
  • Issue#95quentin4522024-04-02 00:12
    Sometime window resize doesn't work in OpenGLGameState
  • Issue#94quentin4522024-04-02 00:12
    Sometimes click doesn't nothing on menus , like he don't click on the button
  • Issue#93quentin4522024-04-02 00:12
    Clicking on exit sometimes is doesn't work
  • Issue comment#92quentin4522024-03-29 02:49
    Add sonarlint analysis support when building the game on visual studio code directly
  • Issue#92quentin4522024-03-29 02:49
    Add sonarlint analysis support when building the game on visual studio code directly
  • Issue comment#92quentin4522024-03-29 01:10
    Add sonarlint analysis support when building the game on visual studio code directly
  • Issue comment#92quentin4522024-03-29 01:10
    Add sonarlint analysis support when building the game on visual studio code directly
  • Issue#92quentin4522024-03-26 07:15
    Add sonarlint analysis support
  • Issue#91quentin4522024-03-25 22:36
    Exiting world do not free up memory and so can overload memory when regenerating multiple time world
  • Issue comment#22quentin4522024-03-25 20:59
    CHUNKS CAUSE BIG PERFORMANCE PROBLEM AND RAM USAGE
  • Issue comment#25quentin4522024-03-25 20:29
    Flowers can't be seen depending on where I look
  • Issue#25quentin4522024-03-25 20:28
    Flowers can't be seen depending on where I look
  • Issue#90GamebP2024-03-25 18:45
    Pressing W as move_foreward
  • Releasequentin4522024-03-25 17:02
    LuaCraft V0.5
  • Issue comment#70quentin4522024-03-25 16:06
    Sometimes trees get only partially shadowed
  • Issue comment#44quentin4522024-03-25 16:04
    sometimes lightning are not properly updated and so make black voxels
  • Issue#44quentin4522024-03-25 16:04
    sometimes lightning are not properly updated and so make black voxels
  • Issue#44quentin4522024-03-25 16:02
    sometimes lightning are not properly updated and so make black voxels
  • Issue#85quentin4522024-03-25 15:41
    Cave Gen Can destroy trees
  • Issue#85quentin4522024-03-25 15:41
    Cave Gen Can destroy trees
  • Issue#85quentin4522024-03-25 15:40
    Cave Gen Can destroy trees
  • Issue#70quentin4522024-03-25 15:39
    Sometimes trees get only partially shadowed

Totals cover only the window loaded into ClickHouse and count events, not GitHub's lifetime totals — 1 stars here means stars gained during the window, not the repo's star count.