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📚Engine for visual novels

active 2023-11-212025-11-30 (UTC)

Complete coverage26,427 / 26,427 hourly files (100%) · 2 absent upstream2023-08-152026-08-20 (UTC)
Events
331
Pushes
260
Pull requests
3
Issues
55
Stars
5
Forks
1

Activity over time

Daily event counts in the loaded window

Line chart, 741 days from 2023-11-21 to 2025-11-30. Pushes: 260 total, peak 9 in a day. Pull requests: 3 total, peak 1 in a day. Issues: 55 total, peak 6 in a day. Comments: 0 total, peak 0 in a day. Stars: 5 total, peak 1 in a day.

  • Pushes
  • Pull requests
  • Issues
  • Comments
  • Stars

Stars, PRs, issues and forks are under-captured in the later part of this window. GH Archive progressively stopped capturing non-push events during 2026 — −95% or worse by the end of the window. Every series here except Pushes fades for that reason, so a decline above reflects the archive, not this repository. Pushes stay reliable throughout, so read them, and the contributor counts derived from them, as the real signal. Data health has the measurements.

Top contributors

Pushes, PRs, issues, reviews and comments — stars and forks excluded, so this is contribution rather than popularity

ContributorContributionsPushesPRsComments
qulop31525920
busyonline3110

Recent activity

Latest issues, pull requests and releases

  • Pull request#48qulop2025-11-02 17:39
  • Pull request#47busyonline2025-10-29 15:11
  • Issue#24qulop2025-10-29 13:55
    Add ability to use `#include` in shaders
  • Issue#42busyonline2025-10-29 13:55
    [BUG] Inifinite loop while shader preprocessing
  • Issue#25qulop2025-10-29 11:24
    Rewrite engine setup from Python to .NET
  • Issue#45qulop2025-10-26 19:51
    Implement the profiling logic
  • Issue#45qulop2025-10-26 19:51
    Implement the profiling logic
  • Issue#45qulop2025-10-26 19:50
    Implement the profiling logic
  • Issue#45qulop2025-10-26 19:50
    Implement the profiling logic
  • Issue#27qulop2025-10-26 16:57
    Implement `Console` class
  • Issue#44qulop2025-10-21 16:52
    [BUG] Garbage in cache
  • Issue#42qulop2025-10-21 11:25
    [BUG] Inifinite loop while shader preprocessing
  • Issue#42qulop2025-10-21 11:23
    [BUG] Inifinite loop while shader preprocessing
  • Issue#36qulop2025-10-04 16:06
    Add an `A` prefix to all abstract classes
  • Issue#40qulop2025-09-26 11:10
    Basic 3D Renderer
  • Pull request#38qulop2025-09-23 13:38
  • Issue#22qulop2025-09-23 13:37
    Spir-V dynamic compilation and caching
  • Issue#32qulop2025-09-23 13:37
    Shaders Cache Manager
  • Issue#34qulop2025-08-31 11:52
    [Refactoring] Do refactoring for the engine's code
  • Issue#33qulop2025-08-28 20:48
    UUID/GUID
  • Issue#31qulop2025-08-28 08:03
    CacheManager
  • Issue#30qulop2025-08-27 12:01
    Perspective Camera
  • Issue#28qulop2025-08-27 11:58
    Camera implementation
  • Issue#27qulop2025-08-27 09:38
    Implement `Console` class
  • Issue#26qulop2025-08-26 14:21
    Implement own C++20 coroutines support

Totals cover only the window loaded into ClickHouse and count events, not GitHub's lifetime totals — 5 stars here means stars gained during the window, not the repo's star count.