This game is a WIP! Once we finish our midpoint report, we will link it in the README, and we will link early development devlogs as well!
active 2025-01-16 → 2025-03-15 (UTC)
Activity over time
Daily event counts in the loaded window
Line chart, 59 days from 2025-01-16 to 2025-03-15. Pushes: 141 total, peak 21 in a day. Pull requests: 5 total, peak 2 in a day. Issues: 81 total, peak 23 in a day. Comments: 14 total, peak 6 in a day. Stars: 1 total, peak 1 in a day.
- Pushes
- Pull requests
- Issues
- Comments
- Stars
Stars, PRs, issues and forks are under-captured in the later part of this window. GH Archive progressively stopped capturing non-push events during 2026 — −95% or worse by the end of the window. Every series here except Pushes fades for that reason, so a decline above reflects the archive, not this repository. Pushes stay reliable throughout, so read them, and the contributor counts derived from them, as the real signal. Data health has the measurements.
Top contributors
Pushes, PRs, issues, reviews and comments — stars and forks excluded, so this is contribution rather than popularity
| Contributor | Contributions | Pushes | PRs | Comments |
|---|---|---|---|---|
| ramirez-nathan | 148 | 79 | 4 | 9 |
| mrcarlin2003 | 34 | 18 | 0 | 0 |
| DevinRShaw | 28 | 22 | 0 | 1 |
| Mathyu03 | 17 | 9 | 0 | 4 |
| NikOhNo | 14 | 13 | 1 | 0 |
Recent activity
Latest issues, pull requests and releases
- Issue#8ramirez-nathan2025-03-11 05:02Implement damage system with chips and hand rank (chips x rank/multiplier)
- Pull request#53ramirez-nathan2025-03-10 09:09
- Pull request#53NikOhNo2025-03-10 08:51
- Issue#39Mathyu032025-03-07 08:39Adjust map to have accurate collisions with objects
- Issue comment#39Mathyu032025-03-07 08:39Adjust map to have accurate collisions with objects
- Pull request#52ramirez-nathan2025-03-06 09:54
- Pull request#52ramirez-nathan2025-03-06 09:54
- Issue#51ramirez-nathan2025-03-06 07:28Add Scroll Wheel navigation for the player hand card selection
- Issue#51ramirez-nathan2025-03-06 07:28Add Scroll Wheel navigation for the player hand card selection
- Issue#50ramirez-nathan2025-03-06 04:52Adding sorting methods to playerhand, sort by rank and/or suit
- Issue#50ramirez-nathan2025-03-06 04:52Adding sorting methods to playerhand, sort by rank and/or suit
- Issue#40ramirez-nathan2025-03-06 04:51Make cards reload into the appropriate slot that was just emptied
- Issue#38ramirez-nathan2025-03-06 04:51Get cards to return to deck object when they come back to player
- Issue#49mrcarlin20032025-03-04 23:04Display controls to the player (can be in the main menu or in game)
- Issue#48ramirez-nathan2025-03-04 23:03Implement HUD to show (TOP MIDDLE OF SCREEN) enemy hand and best curr hand on enemy that is currently highlighted or hovered over
- Issue#47ramirez-nathan2025-03-04 22:58Create different enemy types with unique health and speed accordingly
- Issue#46ramirez-nathan2025-03-04 22:57Implement spritesheets and animations for player and enemies
- Issue#43ramirez-nathan2025-03-04 22:54add spawn delay between each enemy, there should be a cap to how many enemies can exist at a time until more can spawn
- Issue#42ramirez-nathan2025-03-04 22:53Add spawners into referenced rooms, implement rounds and set number of enemies per round with proper scaling
- Issue#41ramirez-nathan2025-03-04 22:52Create doors to rooms that cannot be entered into, have enemies spawn from there
- Issue#40ramirez-nathan2025-03-04 22:50Make cards reload into the appropriate slot that was just emptied
- Issue#39ramirez-nathan2025-03-04 22:49Adjust map to have accurate collisions with objects
- Issue#38ramirez-nathan2025-03-04 22:49Get cards to return to deck object when they come back to player
- Issue#24ramirez-nathan2025-03-04 22:41Find a font for the game
- Issue#27ramirez-nathan2025-03-04 22:41Find basic sound effects for the game and implement them
Totals cover only the window loaded into ClickHouse and count events, not GitHub's lifetime totals — 1 stars here means stars gained during the window, not the repo's star count.