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This game is a WIP! Once we finish our midpoint report, we will link it in the README, and we will link early development devlogs as well!

active 2025-01-162025-03-15 (UTC)

Complete coverage26,495 / 26,495 hourly files (100%) · 2 absent upstream2023-08-152026-08-22 (UTC)
Events
260
Pushes
141
Pull requests
5
Issues
81
Stars
1
Forks
1

Activity over time

Daily event counts in the loaded window

Line chart, 59 days from 2025-01-16 to 2025-03-15. Pushes: 141 total, peak 21 in a day. Pull requests: 5 total, peak 2 in a day. Issues: 81 total, peak 23 in a day. Comments: 14 total, peak 6 in a day. Stars: 1 total, peak 1 in a day.

  • Pushes
  • Pull requests
  • Issues
  • Comments
  • Stars

Stars, PRs, issues and forks are under-captured in the later part of this window. GH Archive progressively stopped capturing non-push events during 2026 — −95% or worse by the end of the window. Every series here except Pushes fades for that reason, so a decline above reflects the archive, not this repository. Pushes stay reliable throughout, so read them, and the contributor counts derived from them, as the real signal. Data health has the measurements.

Top contributors

Pushes, PRs, issues, reviews and comments — stars and forks excluded, so this is contribution rather than popularity

ContributorContributionsPushesPRsComments
ramirez-nathan1487949
mrcarlin2003341800
DevinRShaw282201
Mathyu0317904
NikOhNo141310

Recent activity

Latest issues, pull requests and releases

  • Issue#8ramirez-nathan2025-03-11 05:02
    Implement damage system with chips and hand rank (chips x rank/multiplier)
  • Pull request#53ramirez-nathan2025-03-10 09:09
  • Pull request#53NikOhNo2025-03-10 08:51
  • Issue#39Mathyu032025-03-07 08:39
    Adjust map to have accurate collisions with objects
  • Issue comment#39Mathyu032025-03-07 08:39
    Adjust map to have accurate collisions with objects
  • Pull request#52ramirez-nathan2025-03-06 09:54
  • Pull request#52ramirez-nathan2025-03-06 09:54
  • Issue#51ramirez-nathan2025-03-06 07:28
    Add Scroll Wheel navigation for the player hand card selection
  • Issue#51ramirez-nathan2025-03-06 07:28
    Add Scroll Wheel navigation for the player hand card selection
  • Issue#50ramirez-nathan2025-03-06 04:52
    Adding sorting methods to playerhand, sort by rank and/or suit
  • Issue#50ramirez-nathan2025-03-06 04:52
    Adding sorting methods to playerhand, sort by rank and/or suit
  • Issue#40ramirez-nathan2025-03-06 04:51
    Make cards reload into the appropriate slot that was just emptied
  • Issue#38ramirez-nathan2025-03-06 04:51
    Get cards to return to deck object when they come back to player
  • Issue#49mrcarlin20032025-03-04 23:04
    Display controls to the player (can be in the main menu or in game)
  • Issue#48ramirez-nathan2025-03-04 23:03
    Implement HUD to show (TOP MIDDLE OF SCREEN) enemy hand and best curr hand on enemy that is currently highlighted or hovered over
  • Issue#47ramirez-nathan2025-03-04 22:58
    Create different enemy types with unique health and speed accordingly
  • Issue#46ramirez-nathan2025-03-04 22:57
    Implement spritesheets and animations for player and enemies
  • Issue#43ramirez-nathan2025-03-04 22:54
    add spawn delay between each enemy, there should be a cap to how many enemies can exist at a time until more can spawn
  • Issue#42ramirez-nathan2025-03-04 22:53
    Add spawners into referenced rooms, implement rounds and set number of enemies per round with proper scaling
  • Issue#41ramirez-nathan2025-03-04 22:52
    Create doors to rooms that cannot be entered into, have enemies spawn from there
  • Issue#40ramirez-nathan2025-03-04 22:50
    Make cards reload into the appropriate slot that was just emptied
  • Issue#39ramirez-nathan2025-03-04 22:49
    Adjust map to have accurate collisions with objects
  • Issue#38ramirez-nathan2025-03-04 22:49
    Get cards to return to deck object when they come back to player
  • Issue#24ramirez-nathan2025-03-04 22:41
    Find a font for the game
  • Issue#27ramirez-nathan2025-03-04 22:41
    Find basic sound effects for the game and implement them

Totals cover only the window loaded into ClickHouse and count events, not GitHub's lifetime totals — 1 stars here means stars gained during the window, not the repo's star count.