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rayanalysis/panda3d-complexpbr

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IBL rendering module supporting real-time reflections and post-processing effects in Panda3D

active 2023-08-202026-07-29 (UTC)

Partial coverage20,526 / 26,282 hourly files (78%) · 2 absent upstream · 5,753 failed, retryable2023-08-152026-08-14 (UTC)— sampled evenly across the window, so rankings and trends hold; absolute counts scale up.
Events
119
Pushes
35
Pull requests
14
Issues
7
Stars
27
Forks
1

Activity over time

Daily event counts in the loaded window

Line chart, 1075 days from 2023-08-20 to 2026-07-29. Pushes: 35 total, peak 4 in a day. Pull requests: 14 total, peak 4 in a day. Issues: 7 total, peak 2 in a day. Comments: 24 total, peak 10 in a day. Stars: 27 total, peak 3 in a day.

  • Pushes
  • Pull requests
  • Issues
  • Comments
  • Stars

Stars, PRs, issues and forks are under-captured in the later part of this window. GH Archive progressively stopped capturing non-push events during 2026 — −95% or worse by the end of the window. Every series here except Pushes fades for that reason, so a decline above reflects the archive, not this repository. Pushes stay reliable throughout, so read them, and the contributor counts derived from them, as the real signal. Data health has the measurements.

Top contributors

Pushes, PRs, issues, reviews and comments — stars and forks excluded, so this is contribution rather than popularity

ContributorContributionsPushesPRsComments
rayanalysis65351214
kergalym5013
MonsieurBerthier5004
Augustifolia2010
ekiefl1001
developer-1v1001
IndividualCoder1000
team2-research-easy1001

Recent activity

Latest issues, pull requests and releases

  • Issue comment#14team2-research-easy2026-07-04 05:20
    TypeError: NodePath.set_shader() argument 1 must be Shader, not NoneType
  • Pull request#13rayanalysis2024-12-21 23:41
  • Pull request#13rayanalysis2024-12-21 23:41
  • Pull request#12rayanalysis2024-12-20 20:06
  • Issue comment#12rayanalysis2024-12-20 20:02
    Fixed bug with removing shader files in custom dir
  • Pull request#12Augustifolia2024-12-19 21:25
  • Pull request#11rayanalysis2024-11-09 22:26
  • Pull request#11rayanalysis2024-11-09 22:25
  • Pull request#10rayanalysis2024-11-09 18:37
  • Pull request#10rayanalysis2024-11-09 18:37
  • Pull request#9rayanalysis2024-11-04 00:54
  • Pull request#9rayanalysis2024-11-04 00:53
  • Issue comment#8rayanalysis2024-11-04 00:42
    Composition for vertex shader?
  • Issue#8rayanalysis2024-11-04 00:42
    Composition for vertex shader?
  • Issue comment#8developer-1v2024-10-30 23:34
    Composition for vertex shader?
  • Issue comment#8rayanalysis2024-10-30 21:08
    Composition for vertex shader?
  • Issue comment#8rayanalysis2024-10-30 21:01
    Composition for vertex shader?
  • Issue#8Augustifolia2024-10-20 19:19
    Composition for vertex shader?
  • Pull request#7rayanalysis2024-10-16 21:17
  • Pull request#7rayanalysis2024-10-16 21:16
  • Issue comment#5ekiefl2024-09-16 00:41
    TypeError: NodePath.set_shader() argument 1 must be Shader, not NoneType
  • Issue comment#5rayanalysis2023-10-19 21:22
    TypeError: NodePath.set_shader() argument 1 must be Shader, not NoneType
  • Issue comment#5MonsieurBerthier2023-10-19 21:18
    TypeError: NodePath.set_shader() argument 1 must be Shader, not NoneType
  • Issue comment#5rayanalysis2023-10-19 21:02
    TypeError: NodePath.set_shader() argument 1 must be Shader, not NoneType
  • Issue comment#5MonsieurBerthier2023-10-19 20:46
    TypeError: NodePath.set_shader() argument 1 must be Shader, not NoneType

Totals cover only the window loaded into ClickHouse and count events, not GitHub's lifetime totals — 27 stars here means stars gained during the window, not the repo's star count.