active 2023-12-05 → 2024-07-27 (UTC)
Complete coverage26,507 / 26,507 hourly files (100%) · 2 absent upstream2023-08-15 → 2026-08-23 (UTC)
Events
28
Pushes
9
Pull requests
2
Issues
15
Stars
1
Forks
0
Activity over time
Daily event counts in the loaded window
Line chart, 236 days from 2023-12-05 to 2024-07-27. Pushes: 9 total, peak 2 in a day. Pull requests: 2 total, peak 2 in a day. Issues: 15 total, peak 10 in a day. Comments: 0 total, peak 0 in a day. Stars: 1 total, peak 1 in a day.
- Pushes
- Pull requests
- Issues
- Comments
- Stars
Top contributors
Pushes, PRs, issues, reviews and comments — stars and forks excluded, so this is contribution rather than popularity
| Contributor | Contributions | Pushes | PRs | Comments |
|---|---|---|---|---|
| red2922 | 26 | 9 | 2 | 0 |
Recent activity
Latest issues, pull requests and releases
- Issue#4red29222024-07-27 19:33Clean up unused code/assets part 1
- Issue#14red29222024-07-23 05:49Redo Game Design In General
- Issue#13red29222024-07-23 05:44Create Gun Weapon Type
- Issue#12red29222024-07-23 05:44Redesign Zero
- Issue#11red29222024-07-23 05:44Create Custom Weapon for Zero
- Issue#10red29222024-07-23 05:07Redo Game Architecture
- Issue#9red29222024-07-23 04:43Start Saving Data about Player
- Issue#8red29222024-07-23 04:43Add Inventory
- Issue#7red29222024-07-23 04:43Add UI
- Issue#6red29222024-07-23 04:42Redo Health System
- Issue#5red29222024-07-23 04:42Redo Movement System
- Issue#3red29222024-07-22 03:15Limit the spawn number of enemy combatants
- Issue#4red29222024-07-21 21:24Clean up unused code/assets
- Issue#3red29222024-07-21 21:23Limit the spawn number of enemy combatants
- Issue#2red29222024-07-21 21:23Research different way to do combat
- Pull request#1red29222023-12-20 06:03
- Pull request#1red29222023-12-20 06:03
Totals cover only the window loaded into ClickHouse and count events, not GitHub's lifetime totals — 1 stars here means stars gained during the window, not the repo's star count.