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An embedded library that implements the Minimax algorithm complete with alpha-beta pruning. The user only needs to supply the game evaluation and the move generation methods for the most part. Works for most any two player game and the engine will be able to play against a human or against itself.

active 2025-02-05 → 2025-02-05 (UTC)

Complete coverage28,009 / 28,009 hourly files (100%) · 2 absent upstream2023-08-15 → 2026-10-25 (UTC)
Events
10
Pushes
8
Pull requests
0
Issues
0
Stars
0
Forks
0

Activity over time

Daily event counts in the loaded window

Line chart, 1 days from 2025-02-05 to 2025-02-05. Pushes: 8 total, peak 8 in a day. Pull requests: 0 total, peak 0 in a day. Issues: 0 total, peak 0 in a day. Comments: 0 total, peak 0 in a day. Stars: 0 total, peak 0 in a day.

  • Pushes
  • Pull requests
  • Issues
  • Comments
  • Stars

Top contributors

Pushes, PRs, issues, reviews and comments — stars and forks excluded, so this is contribution rather than popularity

ContributorContributionsPushesPRsComments
ripred8800

Recent activity

Latest issues, pull requests and releases

No issue or PR events — this repo's activity is pushes only.

Totals cover only the window loaded into ClickHouse and count events, not GitHub's lifetime totals — 0 stars here means stars gained during the window, not the repo's star count.