An embedded library that implements the Minimax algorithm complete with alpha-beta pruning. The user only needs to supply the game evaluation and the move generation methods for the most part. Works for most any two player game and the engine will be able to play against a human or against itself.
active 2025-02-05 → 2025-02-05 (UTC)
Activity over time
Daily event counts in the loaded window
Line chart, 1 days from 2025-02-05 to 2025-02-05. Pushes: 8 total, peak 8 in a day. Pull requests: 0 total, peak 0 in a day. Issues: 0 total, peak 0 in a day. Comments: 0 total, peak 0 in a day. Stars: 0 total, peak 0 in a day.
- Pushes
- Pull requests
- Issues
- Comments
- Stars
Top contributors
Pushes, PRs, issues, reviews and comments — stars and forks excluded, so this is contribution rather than popularity
| Contributor | Contributions | Pushes | PRs | Comments |
|---|---|---|---|---|
| ripred | 8 | 8 | 0 | 0 |
Recent activity
Latest issues, pull requests and releases
No issue or PR events — this repo's activity is pushes only.
Totals cover only the window loaded into ClickHouse and count events, not GitHub's lifetime totals — 0 stars here means stars gained during the window, not the repo's star count.