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Modular and extensible architecture designed for creating Real-Time Strategy (RTS) games in Godot 4

active 2025-01-162026-05-10 (UTC)

Complete coverage26,545 / 26,545 hourly files (100%) · 2 absent upstream2023-08-152026-08-25 (UTC)
Events
1.1K
Pushes
53
Pull requests
32
Issues
33
Stars
41
Forks
5

Activity over time

Daily event counts in the loaded window

Line chart, 480 days from 2025-01-16 to 2026-05-10. Pushes: 53 total, peak 12 in a day. Pull requests: 32 total, peak 5 in a day. Issues: 33 total, peak 17 in a day. Comments: 619 total, peak 95 in a day. Stars: 41 total, peak 13 in a day.

  • Pushes
  • Pull requests
  • Issues
  • Comments
  • Stars

Stars, PRs, issues and forks are under-captured in the later part of this window. GH Archive progressively stopped capturing non-push events during 2026 — −95% or worse by the end of the window. Every series here except Pushes fades for that reason, so a decline above reflects the archive, not this repository. Pushes stay reliable throughout, so read them, and the contributor counts derived from them, as the real signal. Data health has the measurements.

Top contributors

Pushes, PRs, issues, reviews and comments — stars and forks excluded, so this is contribution rather than popularity

ContributorContributionsPushesPRsComments
coderabbitai[bot]64100435
amitnos123192013113
rluders189531970
SlashScreen1001
ericschmar1000

Recent activity

Latest issues, pull requests and releases

  • Issue comment#22amitnos1232025-05-30 18:08
    Improve Unit Movement and Prevent Overlapping
  • Issue#48amitnos1232025-05-30 18:06
    New Units - Not Moving
  • Issue comment#22rluders2025-05-23 19:08
    Improve Unit Movement and Prevent Overlapping
  • Issue comment#22rluders2025-05-23 19:07
    Improve Unit Movement and Prevent Overlapping
  • Issue comment#14amitnos1232025-05-23 13:02
    Implement UI for Command & Conquer Style Build System
  • Issue comment#14rluders2025-05-23 10:37
    Implement UI for Command & Conquer Style Build System
  • Issue comment#43amitnos1232025-05-12 00:09
    Broke Fog of war manager to vision manager and fog of war node
  • Issue#24amitnos1232025-05-08 17:06
    Create an AttackComponent and Support Different Attack Types
  • Issue comment#47amitnos1232025-05-07 18:10
    LimboAI - Behaviour Trees & State Machines
  • Issue comment#43amitnos1232025-05-07 17:25
    Broke Fog of war manager to vision manager and fog of war node
  • Issue comment#47rluders2025-05-07 06:27
    LimboAI - Behaviour Trees & State Machines
  • Pull request#42rluders2025-05-07 06:25
  • Pull request#40rluders2025-05-07 06:24
  • Issue#47amitnos1232025-05-03 18:30
    LimboAI - Behaviour Trees & State Machines
  • Issue comment#40rluders2025-04-29 13:40
    Feature/attack component
  • Issue comment#40amitnos1232025-04-28 22:54
    Feature/attack component
  • Issue comment#23amitnos1232025-04-23 19:34
    Create a ResourceManager and Improve Resource Collection
  • Issue comment#20rluders2025-04-21 01:55
    Implement Multiple Construction Queues and Cancelation Support
  • Issue#37amitnos1232025-04-21 01:15
    Update get_component in BaseEntity
  • Pull request#44rluders2025-04-21 01:05
  • Issue comment#44coderabbitai[bot]2025-04-19 23:27
    Update get_component in BaseEntity
  • Pull request#44amitnos1232025-04-19 23:27
  • Issue comment#43coderabbitai[bot]2025-04-19 19:01
    Broke Fog of war manager to vision manager and fog of war node
  • Pull request#43amitnos1232025-04-19 19:01
  • Issue comment#42amitnos1232025-04-18 18:27
    Changed how parameters are transfered for states. From dictionary to …

Totals cover only the window loaded into ClickHouse and count events, not GitHub's lifetime totals — 41 stars here means stars gained during the window, not the repo's star count.