Modular and extensible architecture designed for creating Real-Time Strategy (RTS) games in Godot 4
active 2025-01-16 → 2026-05-10 (UTC)
Activity over time
Daily event counts in the loaded window
Line chart, 480 days from 2025-01-16 to 2026-05-10. Pushes: 53 total, peak 12 in a day. Pull requests: 32 total, peak 5 in a day. Issues: 33 total, peak 17 in a day. Comments: 619 total, peak 95 in a day. Stars: 41 total, peak 13 in a day.
- Pushes
- Pull requests
- Issues
- Comments
- Stars
Stars, PRs, issues and forks are under-captured in the later part of this window. GH Archive progressively stopped capturing non-push events during 2026 — −95% or worse by the end of the window. Every series here except Pushes fades for that reason, so a decline above reflects the archive, not this repository. Pushes stay reliable throughout, so read them, and the contributor counts derived from them, as the real signal. Data health has the measurements.
Top contributors
Pushes, PRs, issues, reviews and comments — stars and forks excluded, so this is contribution rather than popularity
| Contributor | Contributions | Pushes | PRs | Comments |
|---|---|---|---|---|
| coderabbitai[bot] | 641 | 0 | 0 | 435 |
| amitnos123 | 192 | 0 | 13 | 113 |
| rluders | 189 | 53 | 19 | 70 |
| SlashScreen | 1 | 0 | 0 | 1 |
| ericschmar | 1 | 0 | 0 | 0 |
Recent activity
Latest issues, pull requests and releases
- Issue comment#22amitnos1232025-05-30 18:08Improve Unit Movement and Prevent Overlapping
- Issue#48amitnos1232025-05-30 18:06New Units - Not Moving
- Issue comment#22rluders2025-05-23 19:08Improve Unit Movement and Prevent Overlapping
- Issue comment#22rluders2025-05-23 19:07Improve Unit Movement and Prevent Overlapping
- Issue comment#14amitnos1232025-05-23 13:02Implement UI for Command & Conquer Style Build System
- Issue comment#14rluders2025-05-23 10:37Implement UI for Command & Conquer Style Build System
- Issue comment#43amitnos1232025-05-12 00:09Broke Fog of war manager to vision manager and fog of war node
- Issue#24amitnos1232025-05-08 17:06Create an AttackComponent and Support Different Attack Types
- Issue comment#47amitnos1232025-05-07 18:10LimboAI - Behaviour Trees & State Machines
- Issue comment#43amitnos1232025-05-07 17:25Broke Fog of war manager to vision manager and fog of war node
- Issue comment#47rluders2025-05-07 06:27LimboAI - Behaviour Trees & State Machines
- Pull request#42rluders2025-05-07 06:25
- Pull request#40rluders2025-05-07 06:24
- Issue#47amitnos1232025-05-03 18:30LimboAI - Behaviour Trees & State Machines
- Issue comment#40rluders2025-04-29 13:40Feature/attack component
- Issue comment#40amitnos1232025-04-28 22:54Feature/attack component
- Issue comment#23amitnos1232025-04-23 19:34Create a ResourceManager and Improve Resource Collection
- Issue comment#20rluders2025-04-21 01:55Implement Multiple Construction Queues and Cancelation Support
- Issue#37amitnos1232025-04-21 01:15Update get_component in BaseEntity
- Pull request#44rluders2025-04-21 01:05
- Issue comment#44coderabbitai[bot]2025-04-19 23:27Update get_component in BaseEntity
- Pull request#44amitnos1232025-04-19 23:27
- Issue comment#43coderabbitai[bot]2025-04-19 19:01Broke Fog of war manager to vision manager and fog of war node
- Pull request#43amitnos1232025-04-19 19:01
- Issue comment#42amitnos1232025-04-18 18:27Changed how parameters are transfered for states. From dictionary to …
Totals cover only the window loaded into ClickHouse and count events, not GitHub's lifetime totals — 41 stars here means stars gained during the window, not the repo's star count.