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Rule-Based Pedestrian 3D Asset Pipeline for Traffic Simulations

active 2026-02-182026-06-10 (UTC)

Complete coverage26,661 / 26,661 hourly files (100%) · 2 absent upstream2023-08-152026-08-29 (UTC)
Events
77
Pushes
32
Pull requests
1
Issues
13
Stars
0
Forks
0

Activity over time

Daily event counts in the loaded window

Line chart, 113 days from 2026-02-18 to 2026-06-10. Pushes: 32 total, peak 8 in a day. Pull requests: 1 total, peak 1 in a day. Issues: 13 total, peak 5 in a day. Comments: 5 total, peak 2 in a day. Stars: 0 total, peak 0 in a day.

  • Pushes
  • Pull requests
  • Issues
  • Comments
  • Stars

Stars, PRs, issues and forks are under-captured in the later part of this window. GH Archive progressively stopped capturing non-push events during 2026 — −95% or worse by the end of the window. Every series here except Pushes fades for that reason, so a decline above reflects the archive, not this repository. Pushes stay reliable throughout, so read them, and the contributor counts derived from them, as the real signal. Data health has the measurements.

Top contributors

Pushes, PRs, issues, reviews and comments — stars and forks excluded, so this is contribution rather than popularity

ContributorContributionsPushesPRsComments
roboticrustacean513215

Recent activity

Latest issues, pull requests and releases

  • Pull request#92roboticrustacean2026-06-06 19:03
  • Issue#68roboticrustacean2026-06-06 10:32
    [Implementation] Extra bones (hair, clothes, etc.) are classified but silently dropped during the Blender build step
  • Issue#72roboticrustacean2026-06-05 23:36
    [Implementation] Export generated ASAM human as glTF / .glb
  • Issue#74roboticrustacean2026-06-05 22:09
    [Testing] Verify UI rendering for crowd build with mixed success/failure rate
  • Issue#69roboticrustacean2026-06-05 22:08
    [Implementation] Crowd build success rate reporting and UI summary
  • Issue#70roboticrustacean2026-06-05 21:51
    [Implementation] Surface warnings for synthesized, inert bones (e.g., fingers) added for compliance
  • Issue#65roboticrustacean2026-06-05 19:18
    [Research] Texture/material preservation through glTF import → ASAM build output
  • Issue comment#20roboticrustacean2026-05-17 21:48
    [Implementation] Builder: remap vertex groups from source bone names to ASAM target bone names
  • Issue#22roboticrustacean2026-05-17 16:18
    [Testing] Validate pipeline on source armatures with fewer bones than ASAM minimum + non-destructive Character4 hip alternative
  • Issue#26roboticrustacean2026-05-17 16:16
    [Implementation] Builder idempotency: handle pre-existing generated armature/collection on re-run
  • Issue#24roboticrustacean2026-05-17 16:16
    [Design] Armature selection: prefer most-complete armature over simplest for ASAM compliance
  • Issue#17roboticrustacean2026-04-25 15:59
    [Design] Generated skinned character package: binding evidence, mesh duplication, weight remap, export criteria
  • Issue comment#12roboticrustacean2026-03-29 18:59
    [Implementation] Missing Target Detection & Classification Status
  • Issue comment#11roboticrustacean2026-03-29 18:58
    [Implementation] End-to-End Classifier Pipeline
  • Issue comment#13roboticrustacean2026-03-28 20:21
    [Implementation] Extra Bone Detection & Preservation
  • Issue#14roboticrustacean2026-03-28 14:11
    [Design] Phase 3 Classifier Output & Build Plan Schema
  • Issue comment#8roboticrustacean2026-03-06 14:52
    [Implementation] Develop Blender Armature Inspector Script
  • Issue#10roboticrustacean2026-03-06 14:18
    [Implementation] Detect Kinematic Chains in Armatures
  • Issue#1roboticrustacean2026-02-18 11:53
    [Research] Extract Human Object Structure from ASAM OpenMATERIAL 3D

Totals cover only the window loaded into ClickHouse and count events, not GitHub's lifetime totals — 0 stars here means stars gained during the window, not the repo's star count.