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RuneJS is a RuneScape game server written in TypeScript and JavaScript. The goal of the project is to create a comprehensive game engine, while also providing simple and easy to use content development systems and APIs.

active 2023-08-17 → 2026-09-05 (UTC)

Complete coverage27,372 / 27,372 hourly files (100%) · 2 absent upstream2023-08-15 → 2026-09-28 (UTC)
Events
292
Pushes
52
Pull requests
60
Issues
7
Stars
67
Forks
27

Activity over time

Daily event counts in the loaded window

Line chart, 1116 days from 2023-08-17 to 2026-09-05. Pushes: 52 total, peak 9 in a day. Pull requests: 60 total, peak 12 in a day. Issues: 7 total, peak 3 in a day. Comments: 18 total, peak 3 in a day. Stars: 67 total, peak 2 in a day.

  • Pushes
  • Pull requests
  • Issues
  • Comments
  • Stars

Stars, PRs, issues and forks are under-captured in the later part of this window. GH Archive progressively stopped capturing non-push events during 2026 — −95% or worse by the end of the window. Every series here except Pushes fades for that reason, so a decline above reflects the archive, not this repository. Pushes stay reliable throughout, so read them, and the contributor counts derived from them, as the real signal. Data health has the measurements.

Top contributors

Pushes, PRs, issues, reviews and comments — stars and forks excluded, so this is contribution rather than popularity

ContributorContributionsPushesPRsComments
Promises6329145
Katilith4618102
DrJacobHolden210163
dependabot[bot]200155
SchauweM9421
Seltraeh6002
TylerGC4130

Recent activity

Latest issues, pull requests and releases

Totals cover only the window loaded into ClickHouse and count events, not GitHub's lifetime totals — 67 stars here means stars gained during the window, not the repo's star count.