Skip to content

A high-performance open-source game engine built in Rust

active 2026-04-232026-05-11 (UTC)

Complete coverage26,672 / 26,672 hourly files (100%) · 2 absent upstream2023-08-152026-08-30 (UTC)
Events
180
Pushes
55
Pull requests
24
Issues
60
Stars
0
Forks
0

Activity over time

Daily event counts in the loaded window

Line chart, 19 days from 2026-04-23 to 2026-05-11. Pushes: 55 total, peak 10 in a day. Pull requests: 24 total, peak 11 in a day. Issues: 60 total, peak 28 in a day. Comments: 1 total, peak 1 in a day. Stars: 0 total, peak 0 in a day.

  • Pushes
  • Pull requests
  • Issues
  • Comments
  • Stars

Stars, PRs, issues and forks are under-captured in the later part of this window. GH Archive progressively stopped capturing non-push events during 2026 — −95% or worse by the end of the window. Every series here except Pushes fades for that reason, so a decline above reflects the archive, not this repository. Pushes stay reliable throughout, so read them, and the contributor counts derived from them, as the real signal. Data health has the measurements.

Top contributors

Pushes, PRs, issues, reviews and comments — stars and forks excluded, so this is contribution rather than popularity

ContributorContributionsPushesPRsComments
rvwell12448160
dependabot[bot]10721
github-actions[bot]6060

Recent activity

Latest issues, pull requests and releases

  • Issue#42rvwell2026-05-07 01:07
    feat(renderer): shader pipeline — compilacao Slang para SPIR-V, variants e hot reload no editor
  • Issue#41rvwell2026-05-03 21:57
    feat(render-graph): recursos transientes e aliasing de memoria GPU
  • Issue#40rvwell2026-05-03 21:32
    feat(render-graph): barrier automation e resource state tracking
  • Pull request#88rvwell2026-05-03 21:32
  • Pull request#88rvwell2026-05-03 21:27
  • Pull request#87github-actions[bot]2026-05-02 01:17
  • Issue#38rvwell2026-05-01 21:34
    feat(rhi): Vulkan backend — pipeline state, shader modules, descriptor sets e first triangle
  • Issue#35rvwell2026-04-30 00:37
    feat(rhi): Vulkan backend — buffers (vertex, index, uniform, storage) e upload de dados
  • Issue#34rvwell2026-04-29 02:09
    feat(rhi): Vulkan backend — swapchain, surface e apresentacao de frame
  • Pull request#80rvwell2026-04-29 01:54
  • Issue#78rvwell2026-04-28 20:28
    feat(renderer): TAA resolve — jitter Halton, reprojection e neighborhood clamping
  • Issue#78rvwell2026-04-28 20:28
    feat(renderer): TAA resolve — jitter Halton, reprojection e neighborhood clamping
  • Issue#78rvwell2026-04-28 20:28
    feat(renderer): TAA resolve — jitter Halton, reprojection e neighborhood clamping
  • Pull request#77github-actions[bot]2026-04-28 01:41
  • Pull request#77github-actions[bot]2026-04-28 01:41
  • Pull request#76rvwell2026-04-28 01:40
  • Pull request#71dependabot[bot]2026-04-28 00:39
  • Pull request#75github-actions[bot]2026-04-28 00:23
  • Issue#67rvwell2026-04-26 20:21
    feat(renderer): terrain basico com heightmap e LOD
  • Issue#65rvwell2026-04-26 20:20
    feat(renderer): sprites, tilemaps e 2D batching
  • Issue#65rvwell2026-04-26 20:20
    feat(renderer): sprites, tilemaps e 2D batching
  • Issue#65rvwell2026-04-26 20:20
    feat(renderer): sprites, tilemaps e 2D batching
  • Issue#66rvwell2026-04-26 20:20
    feat(renderer): fog exponencial e linear como parametro global de cena
  • Issue#66rvwell2026-04-26 20:20
    feat(renderer): fog exponencial e linear como parametro global de cena
  • Issue#66rvwell2026-04-26 20:20
    feat(renderer): fog exponencial e linear como parametro global de cena

Totals cover only the window loaded into ClickHouse and count events, not GitHub's lifetime totals — 0 stars here means stars gained during the window, not the repo's star count.