A high-performance open-source game engine built in Rust
active 2026-04-23 → 2026-05-11 (UTC)
Activity over time
Daily event counts in the loaded window
Line chart, 19 days from 2026-04-23 to 2026-05-11. Pushes: 55 total, peak 10 in a day. Pull requests: 24 total, peak 11 in a day. Issues: 60 total, peak 28 in a day. Comments: 1 total, peak 1 in a day. Stars: 0 total, peak 0 in a day.
- Pushes
- Pull requests
- Issues
- Comments
- Stars
Stars, PRs, issues and forks are under-captured in the later part of this window. GH Archive progressively stopped capturing non-push events during 2026 — −95% or worse by the end of the window. Every series here except Pushes fades for that reason, so a decline above reflects the archive, not this repository. Pushes stay reliable throughout, so read them, and the contributor counts derived from them, as the real signal. Data health has the measurements.
Top contributors
Pushes, PRs, issues, reviews and comments — stars and forks excluded, so this is contribution rather than popularity
| Contributor | Contributions | Pushes | PRs | Comments |
|---|---|---|---|---|
| rvwell | 124 | 48 | 16 | 0 |
| dependabot[bot] | 10 | 7 | 2 | 1 |
| github-actions[bot] | 6 | 0 | 6 | 0 |
Recent activity
Latest issues, pull requests and releases
- Issue#42rvwell2026-05-07 01:07feat(renderer): shader pipeline — compilacao Slang para SPIR-V, variants e hot reload no editor
- Issue#41rvwell2026-05-03 21:57feat(render-graph): recursos transientes e aliasing de memoria GPU
- Issue#40rvwell2026-05-03 21:32feat(render-graph): barrier automation e resource state tracking
- Pull request#88rvwell2026-05-03 21:32
- Pull request#88rvwell2026-05-03 21:27
- Pull request#87github-actions[bot]2026-05-02 01:17
- Issue#38rvwell2026-05-01 21:34feat(rhi): Vulkan backend — pipeline state, shader modules, descriptor sets e first triangle
- Issue#35rvwell2026-04-30 00:37feat(rhi): Vulkan backend — buffers (vertex, index, uniform, storage) e upload de dados
- Issue#34rvwell2026-04-29 02:09feat(rhi): Vulkan backend — swapchain, surface e apresentacao de frame
- Pull request#80rvwell2026-04-29 01:54
- Issue#78rvwell2026-04-28 20:28feat(renderer): TAA resolve — jitter Halton, reprojection e neighborhood clamping
- Issue#78rvwell2026-04-28 20:28feat(renderer): TAA resolve — jitter Halton, reprojection e neighborhood clamping
- Issue#78rvwell2026-04-28 20:28feat(renderer): TAA resolve — jitter Halton, reprojection e neighborhood clamping
- Pull request#77github-actions[bot]2026-04-28 01:41
- Pull request#77github-actions[bot]2026-04-28 01:41
- Pull request#76rvwell2026-04-28 01:40
- Pull request#71dependabot[bot]2026-04-28 00:39
- Pull request#75github-actions[bot]2026-04-28 00:23
- Issue#67rvwell2026-04-26 20:21feat(renderer): terrain basico com heightmap e LOD
- Issue#65rvwell2026-04-26 20:20feat(renderer): sprites, tilemaps e 2D batching
- Issue#65rvwell2026-04-26 20:20feat(renderer): sprites, tilemaps e 2D batching
- Issue#65rvwell2026-04-26 20:20feat(renderer): sprites, tilemaps e 2D batching
- Issue#66rvwell2026-04-26 20:20feat(renderer): fog exponencial e linear como parametro global de cena
- Issue#66rvwell2026-04-26 20:20feat(renderer): fog exponencial e linear como parametro global de cena
- Issue#66rvwell2026-04-26 20:20feat(renderer): fog exponencial e linear como parametro global de cena
Totals cover only the window loaded into ClickHouse and count events, not GitHub's lifetime totals — 0 stars here means stars gained during the window, not the repo's star count.