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active 2023-12-222023-12-31 (UTC)

Complete coverage26,452 / 26,452 hourly files (100%) · 2 absent upstream2023-08-152026-08-21 (UTC)
Events
101
Pushes
68
Pull requests
0
Issues
27
Stars
0
Forks
0

Activity over time

Daily event counts in the loaded window

Line chart, 10 days from 2023-12-22 to 2023-12-31. Pushes: 68 total, peak 17 in a day. Pull requests: 0 total, peak 0 in a day. Issues: 27 total, peak 13 in a day. Comments: 5 total, peak 2 in a day. Stars: 0 total, peak 0 in a day.

  • Pushes
  • Pull requests
  • Issues
  • Comments
  • Stars

Top contributors

Pushes, PRs, issues, reviews and comments — stars and forks excluded, so this is contribution rather than popularity

ContributorContributionsPushesPRsComments
rydergallagher1006805

Recent activity

Latest issues, pull requests and releases

  • Issue#15rydergallagher2023-12-30 23:51
    Move functions from flow class to world class
  • Issue#15rydergallagher2023-12-30 22:46
    Move functions from flow class to world class
  • Issue#14rydergallagher2023-12-30 22:46
    Create a function or class that dictates flow of the game
  • Issue#14rydergallagher2023-12-29 00:47
    Create a function or class that dictates flow of the game
  • Issue#12rydergallagher2023-12-29 00:36
    Get World and Character classes to interact correctly
  • Issue#13rydergallagher2023-12-28 23:45
    Add comments to the base classes
  • Issue#12rydergallagher2023-12-28 22:28
    Get World and Character classes to interact correctly
  • Issue comment#2rydergallagher2023-12-28 22:27
    Add stuff to Readme
  • Issue#10rydergallagher2023-12-27 03:56
    make seperate player and enemy class
  • Issue#11rydergallagher2023-12-27 03:56
    Convert game into more classes
  • Issue#11rydergallagher2023-12-24 08:23
    Convert game into more classes
  • Issue#10rydergallagher2023-12-23 19:48
    make seperate player and enemy class
  • Issue#9rydergallagher2023-12-23 02:49
    create level up and experience system
  • Issue comment#3rydergallagher2023-12-23 00:14
    Complete fight function
  • Issue#3rydergallagher2023-12-23 00:14
    Complete fight function
  • Issue comment#8rydergallagher2023-12-23 00:12
    Create gameover function and exitgame function
  • Issue#8rydergallagher2023-12-23 00:12
    Create gameover function and exitgame function
  • Issue#8rydergallagher2023-12-22 22:22
    Create gameover function and exitgame function
  • Issue comment#3rydergallagher2023-12-22 22:22
    Complete fight function
  • Issue#5rydergallagher2023-12-22 22:10
    Create calculate damage function
  • Issue comment#5rydergallagher2023-12-22 21:54
    Create calculate damage function
  • Issue#6rydergallagher2023-12-22 21:52
    Create getter and setter for character strength
  • Issue#7rydergallagher2023-12-22 21:52
    Create getter and setter for Character defense
  • Issue#7rydergallagher2023-12-22 21:48
    Create getter and setter for Character defense
  • Issue#6rydergallagher2023-12-22 21:48
    Create getter and setter for character strength

Totals cover only the window loaded into ClickHouse and count events, not GitHub's lifetime totals — 0 stars here means stars gained during the window, not the repo's star count.