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A 3D hack and slash game

active 2025-12-172026-07-15 (UTC)

Complete coverage26,459 / 26,459 hourly files (100%) · 2 absent upstream2023-08-152026-08-21 (UTC)
Events
1.5K
Pushes
798
Pull requests
160
Issues
154
Stars
0
Forks
0

Activity over time

Daily event counts in the loaded window

Line chart, 211 days from 2025-12-17 to 2026-07-15. Pushes: 798 total, peak 64 in a day. Pull requests: 160 total, peak 23 in a day. Issues: 154 total, peak 23 in a day. Comments: 261 total, peak 42 in a day. Stars: 0 total, peak 0 in a day.

  • Pushes
  • Pull requests
  • Issues
  • Comments
  • Stars

Stars, PRs, issues and forks are under-captured in the later part of this window. GH Archive progressively stopped capturing non-push events during 2026 — −95% or worse by the end of the window. Every series here except Pushes fades for that reason, so a decline above reflects the archive, not this repository. Pushes stay reliable throughout, so read them, and the contributor counts derived from them, as the real signal. Data health has the measurements.

Top contributors

Pushes, PRs, issues, reviews and comments — stars and forks excluded, so this is contribution rather than popularity

ContributorContributionsPushesPRsComments
github-actions[bot]49833130114
samtun4742302569
Copilot45624610780

Recent activity

Latest issues, pull requests and releases

  • Issue#314samtun2026-07-01 08:37
    Make dash attack hit barrels too and increase dash hit box
  • Pull request#306github-actions[bot]2026-06-28 20:28
  • Issue#300samtun2026-06-28 03:43
    Bug - Enemy death above ground leads to bad physics
  • Issue#300samtun2026-06-28 03:43
    Bug - Enemy death above ground leads to bad physics
  • Pull request#286samtun2026-05-20 12:07
  • Issue comment#273github-actions[bot]2026-05-18 20:52
    Add standalone DAW timeline sound editor and centralize AudioManager SFX parameters
  • Issue comment#273Copilot2026-05-18 20:14
    Add standalone DAW timeline sound editor and centralize AudioManager SFX parameters
  • Issue comment#271Copilot2026-05-16 20:08
    Add procedural audio for gameplay, UI actions, and stage ambience
  • Issue comment#271Copilot2026-05-16 19:13
    Add procedural audio for core gameplay actions and stage ambience
  • Pull request#269Copilot2026-05-16 18:56
  • Issue comment#264Copilot2026-04-30 06:02
    feat: add card images for albums
  • Pull request#263Copilot2026-04-26 19:42
  • Pull request#262Copilot2026-04-26 19:42
  • Pull request#262Copilot2026-04-26 19:42
  • Issue comment#258github-actions[bot]2026-04-26 19:36
    feat: show cinematic album completion banner when all 8 cards collected
  • Issue#254samtun2026-04-26 19:35
    Card Album Completion Rewards
  • Pull request#258Copilot2026-04-26 19:35
  • Pull request#257Copilot2026-04-26 19:26
  • Releasegithub-actions[bot]2026-04-26 19:19
    v3.10.0
  • Pull request#257Copilot2026-04-26 18:41
  • Pull request#257Copilot2026-04-26 18:41
  • Issue#253samtun2026-04-26 18:36
    Spawn Enemies only when player enters their room
  • Pull request#251Copilot2026-04-24 05:55
  • Issue#244samtun2026-04-22 09:22
    Make skills unlock with higher levels
  • Issue comment#240github-actions[bot]2026-04-08 18:08
    fix: suppress B button block action after closing a menu

Totals cover only the window loaded into ClickHouse and count events, not GitHub's lifetime totals — 0 stars here means stars gained during the window, not the repo's star count.