Simple delay class to execute code after a certain amount of time in Unity
active 2024-01-27 → 2025-01-01 (UTC)
Complete coverage26,646 / 26,646 hourly files (100%) · 2 absent upstream2023-08-15 → 2026-08-29 (UTC)
Events
20
Pushes
8
Pull requests
2
Issues
2
Stars
0
Forks
1
Activity over time
Daily event counts in the loaded window
Line chart, 341 days from 2024-01-27 to 2025-01-01. Pushes: 8 total, peak 5 in a day. Pull requests: 2 total, peak 1 in a day. Issues: 2 total, peak 1 in a day. Comments: 2 total, peak 1 in a day. Stars: 0 total, peak 0 in a day.
- Pushes
- Pull requests
- Issues
- Comments
- Stars
Top contributors
Pushes, PRs, issues, reviews and comments — stars and forks excluded, so this is contribution rather than popularity
| Contributor | Contributions | Pushes | PRs | Comments |
|---|---|---|---|---|
| sandrofigo | 14 | 8 | 1 | 2 |
| Sebsii | 1 | 0 | 1 | 0 |
Recent activity
Latest issues, pull requests and releases
- Releasesandrofigo2025-01-01 12:02v3.5.0
- Issue comment#3sandrofigo2025-01-01 09:17add custom delta time getter
- Pull request#3sandrofigo2025-01-01 09:17
- Pull request#3Sebsii2024-12-31 11:34
- Releasesandrofigo2024-01-30 14:51v3.4.0
- Issue comment#2sandrofigo2024-01-30 14:43Stop method with null check
- Issue#2sandrofigo2024-01-30 14:43Stop method with null check
- Issue#2sandrofigo2024-01-27 11:21Stop method with null check
Totals cover only the window loaded into ClickHouse and count events, not GitHub's lifetime totals — 0 stars here means stars gained during the window, not the repo's star count.