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SatisfactoryModLoader is an unofficial tool to load mods for the game Satisfactory.

active 2023-08-152026-08-11 (UTC)

Complete coverage26,405 / 26,405 hourly files (100%) · 2 absent upstream2023-08-152026-08-19 (UTC)
Events
1.1K
Pushes
272
Pull requests
137
Issues
124
Stars
86
Forks
82

Activity over time

Daily event counts in the loaded window

Line chart, 1093 days from 2023-08-15 to 2026-08-11. Pushes: 272 total, peak 9 in a day. Pull requests: 137 total, peak 6 in a day. Issues: 124 total, peak 16 in a day. Comments: 224 total, peak 36 in a day. Stars: 86 total, peak 3 in a day.

  • Pushes
  • Pull requests
  • Issues
  • Comments
  • Stars

Stars, PRs, issues and forks are under-captured in the later part of this window. GH Archive progressively stopped capturing non-push events during 2026 — −95% or worse by the end of the window. Every series here except Pushes fades for that reason, so a decline above reflects the archive, not this repository. Pushes stay reliable throughout, so read them, and the contributor counts derived from them, as the real signal. Data health has the measurements.

Top contributors

Pushes, PRs, issues, reviews and comments — stars and forks excluded, so this is contribution rather than popularity

ContributorContributionsPushesPRsComments
budak72733801353977
mircearoata2241192723
Th3Fanbus13102861
Epp-code600229
Jarno45819078
mklierman9090
Vilsol9900
Archengius8700
ANonMouseModding7024
DavidHGillen5040
IKholopov5012
baylf20004002
Borketh4002
yeshjho4031
AcidXDrop3021
noopsledge3001
Aidenboss4343001
ryan-skabelund3030
HolographicWings3001
SunNova673002

Recent activity

Latest issues, pull requests and releases

  • Pull request#424DavidHGillen2026-06-13 23:10
  • Pull request#418mklierman2026-05-31 01:38
  • Issue comment#416budak72732026-05-31 00:58
    Fix sender colors in scripted chat messages
  • Issue#411budak72732026-03-17 18:27
    1.2 ExampleMod Updates
  • Issue comment#409budak72732026-01-06 04:42
    The ECollisionChannel constants defined in FactoryGame.h aren’t useable in mods
  • Issue#409noopsledge2026-01-05 00:56
    The ECollisionChannel constants defined in FactoryGame.h aren’t useable in mods
  • Pull request#407ryan-skabelund2025-12-19 17:27
  • Pull request#406mklierman2025-12-19 04:20
  • Pull request#407ryan-skabelund2025-12-18 06:23
  • Issue comment#404noopsledge2025-12-18 01:30
    Native hooking improvements
  • Pull request#405Spokloo2025-12-13 21:45
  • Issue#395budak72732025-10-27 05:22
    Utility function to add content tags to classes by classpath string
  • Pull request#394RebeccaStevens2025-10-24 15:46
  • Issue#393budak72732025-10-01 21:09
    Invalid dependency semver ranges should Fatal, not Error
  • Issue#392budak72732025-10-01 21:08
    Incorrect semver `~` implementation
  • Issue comment#382budak72732025-09-23 20:58
    Session Settings UI not scrollable
  • Issue comment#387budak72732025-08-27 02:47
    Custom game path
  • Issue#388budak72732025-08-27 02:41
    Consider adding/adapting TextAsset plugin to allow leaving notes in ExampleMod
  • Issue comment#146budak72732025-08-23 18:51
    Mitigate "Outgoing reliable buffer overflow" issues with big content mods
  • Issue comment#386budak72732025-08-16 02:18
    - added BPFL entry for getting FoliageResourceUserData
  • Pull request#386Bababooie422025-08-15 21:08
  • Releasebudak72732025-08-09 03:18
    SatisfactoryModLoader Release 3.11.3
  • Issue#385budak72732025-08-09 01:17
    Recipe Linter can sometimes crash the editor
  • Pull request#384budak72732025-08-03 16:19
  • Releasebudak72732025-08-01 00:22
    SatisfactoryModLoader Release 3.11.2

Totals cover only the window loaded into ClickHouse and count events, not GitHub's lifetime totals — 86 stars here means stars gained during the window, not the repo's star count.