active 2025-11-07 → 2025-11-09 (UTC)
Activity over time
Daily event counts in the loaded window
Line chart, 3 days from 2025-11-07 to 2025-11-09. Pushes: 14 total, peak 7 in a day. Pull requests: 0 total, peak 0 in a day. Issues: 26 total, peak 25 in a day. Comments: 2 total, peak 1 in a day. Stars: 0 total, peak 0 in a day.
- Pushes
- Pull requests
- Issues
- Comments
- Stars
Stars, PRs, issues and forks are under-captured in the later part of this window. GH Archive progressively stopped capturing non-push events during 2026 — −95% or worse by the end of the window. Every series here except Pushes fades for that reason, so a decline above reflects the archive, not this repository. Pushes stay reliable throughout, so read them, and the contributor counts derived from them, as the real signal. Data health has the measurements.
Top contributors
Pushes, PRs, issues, reviews and comments — stars and forks excluded, so this is contribution rather than popularity
Recent activity
Latest issues, pull requests and releases
- Issue#1haedam192025-11-08 15:26Skeletal 자산 데이터 계약 정의
- Issue comment#1haedam192025-11-08 15:26Skeletal 자산 데이터 계약 정의
- Issue#10SeoriKr2025-11-07 12:11SkeletalMesh Viewer
- Issue#12SeoriKr2025-11-07 12:11선택 본 Transform Gizmo 표시/편집
- Issue#11SeoriKr2025-11-07 12:11Bone Hierarchy Tree 위젯
- Issue#12haedam192025-11-07 06:29선택 본 Transform Gizmo 표시/편집
- Issue#12haedam192025-11-07 06:29선택 본 Transform Gizmo 표시/편집
- Issue#9haedam192025-11-07 06:26[Debug] ShowFlagSkeletalMesh 렌더링 토글 기능 추가
- Issue#9haedam192025-11-07 06:26[Debug] ShowFlagSkeletalMesh 렌더링 토글 기능 추가
- Issue#8haedam192025-11-07 06:26[CPU Skinning] Dynamic Vertex Buffer를 사용한 CPU 스키닝 적용
- Issue#8haedam192025-11-07 06:26[CPU Skinning] Dynamic Vertex Buffer를 사용한 CPU 스키닝 적용
- Issue#11haedam192025-11-07 06:26Bone Hierarchy Tree 위젯
- Issue comment#4sb-1112025-11-07 06:23[Core] USkeletalMeshComponent 계층 구조 및 렌더링 Stub 구현
- Issue#5haedam192025-11-07 06:17[DX11] Static Vertex/Index Buffer를 사용한 T-Pose 렌더링
- Issue#5haedam192025-11-07 06:17[DX11] Static Vertex/Index Buffer를 사용한 T-Pose 렌더링
- Issue#9sb-1112025-11-07 06:15[Debug] ShowFlagSkeletalMesh 렌더링 토글 기능 추가
- Issue#5haedam192025-11-07 06:14[DX11] Static Vertex/Index Buffer를 사용한 T-Pose 렌더링
- Issue#7haedam192025-11-07 06:14[Anim] Animation Stub 기반 스키닝 행렬(Skinning Matrix) 계산
- Issue#7haedam192025-11-07 06:14[Anim] Animation Stub 기반 스키닝 행렬(Skinning Matrix) 계산
- Issue#5haedam192025-11-07 06:14[DX11] Static Vertex/Index Buffer를 사용한 T-Pose 렌더링
- Issue#5haedam192025-11-07 06:14[DX11] Static Vertex/Index Buffer를 사용한 T-Pose 렌더링
- Issue#4haedam192025-11-07 06:13[Core] USkeletalMeshComponent 계층 구조 및 렌더링 Stub 구현
- Issue#6haedam192025-11-07 06:10CPU 스키닝 코어(행렬 팔레트/웨이트 적용) + 유닛 테스트
- Issue#6haedam192025-11-07 06:10CPU 스키닝 코어(행렬 팔레트/웨이트 적용) + 유닛 테스트
- Issue#6haedam192025-11-07 06:10CPU 스키닝 코어(행렬 팔레트/웨이트 적용) + 유닛 테스트
Totals cover only the window loaded into ClickHouse and count events, not GitHub's lifetime totals — 0 stars here means stars gained during the window, not the repo's star count.