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a game engine built using .NET Core and C++ as part of a journey to learn both these tools and how different parts of a game engine works. Original by Arash Khatami | Game Engine Series -> link in readme.md

active 2024-05-16 → 2024-08-20 (UTC)

Complete coverage27,364 / 27,364 hourly files (100%) · 2 absent upstream2023-08-15 → 2026-09-28 (UTC)
Events
7
Pushes
5
Pull requests
0
Issues
0
Stars
0
Forks
0

Activity over time

Daily event counts in the loaded window

Line chart, 97 days from 2024-05-16 to 2024-08-20. Pushes: 5 total, peak 4 in a day. Pull requests: 0 total, peak 0 in a day. Issues: 0 total, peak 0 in a day. Comments: 0 total, peak 0 in a day. Stars: 0 total, peak 0 in a day.

  • Pushes
  • Pull requests
  • Issues
  • Comments
  • Stars

Top contributors

Pushes, PRs, issues, reviews and comments — stars and forks excluded, so this is contribution rather than popularity

ContributorContributionsPushesPRsComments
sb-nes5500

Recent activity

Latest issues, pull requests and releases

No issue or PR events — this repo's activity is pushes only.

Totals cover only the window loaded into ClickHouse and count events, not GitHub's lifetime totals — 0 stars here means stars gained during the window, not the repo's star count.