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active 2023-08-152023-12-13 (UTC)

Complete coverage26,682 / 26,682 hourly files (100%) · 2 absent upstream2023-08-152026-08-30 (UTC)
Events
1.6K
Pushes
0
Pull requests
0
Issues
848
Stars
7
Forks
1

Activity over time

Daily event counts in the loaded window

Line chart, 121 days from 2023-08-15 to 2023-12-13. Pushes: 0 total, peak 0 in a day. Pull requests: 0 total, peak 0 in a day. Issues: 848 total, peak 175 in a day. Comments: 716 total, peak 26 in a day. Stars: 7 total, peak 1 in a day.

  • Pushes
  • Pull requests
  • Issues
  • Comments
  • Stars

Top contributors

Pushes, PRs, issues, reviews and comments — stars and forks excluded, so this is contribution rather than popularity

ContributorContributionsPushesPRsComments
handsomematt2650091
garrynewman1910019
DevulTj720048
xezno520036
yuberee440026
aylaylay410023
MrBrax330032
QuackCola300010
PolSpock300015
FullStack0verfl0w28007
Metapyziks270018
andy013230013
peter-r-g220010
ShadowBrian220012
matekdev210011
Xenthio210010
Fortune11720007
trende2001180013
Phyksar18009
Gmod4phun16009

Recent activity

Latest issues, pull requests and releases

  • Issue#4179Fortune1172023-12-13 09:53
    Add a way to set the bones used in a `ModelPhysics` component to the position of their renderer when the component is enabled.
  • Issue#4178ShadowBrian2023-12-13 09:43
    When swapping scene games it seems to not load the new game correctly until you restart the editor
  • Issue#4177Fortune1172023-12-13 09:40
    Allow getting the physics body of `PhysicsComponent` and the PhysicsGroups of `ModelPhysics` components
  • Issue#4176Fortune1172023-12-13 09:37
    `SceneTraceResult` has inconsistent results when hitting a hitbox
  • Issue#2386garrynewman2023-12-13 09:14
    Set transform matrix for Graphics.Draw / Ability to draw vertices using RenderHook
  • Issue#3173garrynewman2023-12-13 09:13
    Editor Game View Entity Picker Mode
  • Issue comment#4173garrynewman2023-12-13 07:29
    UI transitions do not animate when Scene.TimeScale = 0
  • Issue#4148garrynewman2023-12-13 06:35
    GameObject's component oriented system missing a lot of conveniences we used to have
  • Issue comment#4171garrynewman2023-12-13 06:32
    Upload game specific scenes on Asset.Party
  • Issue#4175GavrilovNI2023-12-13 02:56
    Inspector is bugged with 2 same type components
  • Issue#4174CarsonKompon2023-12-13 01:10
    Cannot rebind Keybinds using the Keybind razor component.
  • Issue#4173CarsonKompon2023-12-13 00:12
    UI transitions do not animate when Scene.TimeScale = 0
  • Issue#4172PolSpock2023-12-12 19:18
    `SceneTrace.Ray` + `Tags` filters don't work with Tags dynamically added
  • Issue comment#557handsomematt2023-12-12 17:54
    Box shadow inconsistent when using corner radius
  • Issue#557handsomematt2023-12-12 17:54
    Box shadow inconsistent when using corner radius
  • Issue#575handsomematt2023-12-12 17:27
    Playermodel ragdoll gets hidden before it should.
  • Issue#323handsomematt2023-12-12 17:26
    UI: Flex panel children aren't displayed normally but correctly when console is open
  • Issue#314handsomematt2023-12-12 17:25
    Inherited [Event] methods are ignored by the event system
  • Issue#606handsomematt2023-12-12 17:24
    HUD doesn't render in VR
  • Issue comment#4161yuberee2023-12-12 17:05
    Shift+Click selecting multiple objects inside of the Scene Hierarchy doesn't work when original selection is out of view
  • Issue#4161yuberee2023-12-12 17:05
    Shift+Click selecting multiple objects inside of the Scene Hierarchy doesn't work when original selection is out of view
  • Issue#2178garrynewman2023-12-12 17:00
    Add more QT Input functionality
  • Issue#1546garrynewman2023-12-12 16:58
    World space -> Viewmodel space
  • Issue#4152garrynewman2023-12-12 16:57
    NRE When right clicking on a new scene.
  • Issue#4154garrynewman2023-12-12 16:57
    `SceneTraceResult.Hitbox` always return null

Totals cover only the window loaded into ClickHouse and count events, not GitHub's lifetime totals — 7 stars here means stars gained during the window, not the repo's star count.