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active 2025-07-142025-08-18 (UTC)

Complete coverage26,665 / 26,665 hourly files (100%) · 2 absent upstream2023-08-152026-08-30 (UTC)
Events
361
Pushes
77
Pull requests
89
Issues
140
Stars
0
Forks
0

Activity over time

Daily event counts in the loaded window

Line chart, 36 days from 2025-07-14 to 2025-08-18. Pushes: 77 total, peak 9 in a day. Pull requests: 89 total, peak 11 in a day. Issues: 140 total, peak 19 in a day. Comments: 17 total, peak 3 in a day. Stars: 0 total, peak 0 in a day.

  • Pushes
  • Pull requests
  • Issues
  • Comments
  • Stars

Stars, PRs, issues and forks are under-captured in the later part of this window. GH Archive progressively stopped capturing non-push events during 2026 — −95% or worse by the end of the window. Every series here except Pushes fades for that reason, so a decline above reflects the archive, not this repository. Pushes stay reliable throughout, so read them, and the contributor counts derived from them, as the real signal. Data health has the measurements.

Top contributors

Pushes, PRs, issues, reviews and comments — stars and forks excluded, so this is contribution rather than popularity

ContributorContributionsPushesPRsComments
sbrevolution5300718016

Recent activity

Latest issues, pull requests and releases

  • Issue#282sbrevolution52025-08-18 16:57
    refactor claming for hit-target
  • Pull request#293sbrevolution52025-08-18 16:57
  • Pull request#293sbrevolution52025-08-18 16:57
  • Issue#281sbrevolution52025-08-18 16:52
    Reroll in place
  • Pull request#292sbrevolution52025-08-18 16:52
  • Pull request#292sbrevolution52025-08-18 16:51
  • Issue#291sbrevolution52025-08-18 16:48
    finish refactor of simulationservice
  • Issue#289sbrevolution52025-08-18 16:47
    Refactor extracting stats
  • Issue#287sbrevolution52025-08-18 16:46
    Anti-X map instead of if-else chain
  • Issue#286sbrevolution52025-08-18 16:46
    refactor into combat resolver service
  • Issue#283sbrevolution52025-08-18 16:44
    extract constants
  • Issue#279sbrevolution52025-08-18 16:40
    Fightback tests
  • Issue#274sbrevolution52025-08-18 14:55
    Change "weapons in unit" to use per model loadouts, (Major refactor)
  • Issue#271sbrevolution52025-08-18 14:32
    collapse all dice results
  • Issue#269sbrevolution52025-08-18 14:31
    collapse all functionality
  • Issue#268sbrevolution52025-08-17 20:20
    Refactor fight back into its own method within fight simulation
  • Issue#266sbrevolution52025-08-17 19:53
    change summary string to small badges/chips
  • Issue#82sbrevolution52025-08-17 19:44
    refactor reroll parts of methods
  • Pull request#265sbrevolution52025-08-17 19:44
  • Pull request#265sbrevolution52025-08-17 19:44
  • Issue#34sbrevolution52025-08-17 19:38
    Display critical dice (lethals etc) distinctly
  • Issue#249sbrevolution52025-08-17 19:38
    ranged melee attack switch is cut off
  • Issue#217sbrevolution52025-08-17 19:34
    Add tooltips
  • Pull request#264sbrevolution52025-08-17 19:34
  • Pull request#264sbrevolution52025-08-17 19:33

Totals cover only the window loaded into ClickHouse and count events, not GitHub's lifetime totals — 0 stars here means stars gained during the window, not the repo's star count.