A system for efficiently building 3D scenes in Godot
active 2024-03-23 → 2025-06-07 (UTC)
Activity over time
Daily event counts in the loaded window
Line chart, 442 days from 2024-03-23 to 2025-06-07. Pushes: 80 total, peak 6 in a day. Pull requests: 12 total, peak 4 in a day. Issues: 60 total, peak 7 in a day. Comments: 50 total, peak 10 in a day. Stars: 174 total, peak 6 in a day.
- Pushes
- Pull requests
- Issues
- Comments
- Stars
Stars, PRs, issues and forks are under-captured in the later part of this window. GH Archive progressively stopped capturing non-push events during 2026 — −95% or worse by the end of the window. Every series here except Pushes fades for that reason, so a decline above reflects the archive, not this repository. Pushes stay reliable throughout, so read them, and the contributor counts derived from them, as the real signal. Data health has the measurements.
Top contributors
Pushes, PRs, issues, reviews and comments — stars and forks excluded, so this is contribution rather than popularity
Recent activity
Latest issues, pull requests and releases
- Issue comment#37sci-comp2025-06-07 14:38Godot not recognising Scene Builder as valid plugin
- Issue#37soma-code2025-06-07 13:04Godot not recognising Scene Builder as valid plugin
- Issue comment#36sci-comp2025-06-07 11:23Error: Failed to update world 3d
- Releasesci-comp2025-06-07 11:21v0.1.5
- Issue comment#36piszczuu2025-06-07 07:24Error: Failed to update world 3d
- Issue comment#34sci-comp2025-06-05 16:20Bugs in the undo stack (will cause data loss with Terrain3D in use)
- Issue#36piszczuu2025-06-04 22:57Error: Failed to update world 3d
- Issue comment#35piszczuu2025-06-02 11:17Problem with latest version ('I beg someone fix this, I'm in total need of this plugin')
- Issue comment#35sci-comp2025-06-02 10:44Problem with latest version ('I beg someone fix this, I'm in total need of this plugin')
- Issue#35piszczuu2025-06-01 08:03Problem with latest version
- Issue#34sci-comp2025-05-21 07:43There's some sort of conflict with Terrain3D related to the undo stack
- Issue comment#30sci-comp2025-05-12 22:07Cannot move objects: "Cannot call method "intersect_ray" on a null value"
- Issue#30sci-comp2025-05-12 22:07Cannot move objects: "Cannot call method "intersect_ray" on a null value"
- Issue comment#30d1ret2025-05-12 22:05Cannot move objects: "Cannot call method "intersect_ray" on a null value"
- Issue comment#30d1ret2025-05-12 20:56Cannot move objects: "Cannot call method "intersect_ray" on a null value"
- Issue comment#30d1ret2025-05-12 16:33Cannot move objects: "Cannot call method "intersect_ray" on a null value"
- Issue comment#30sci-comp2025-05-12 16:13Cannot move objects: "Cannot call method "intersect_ray" on a null value"
- Releasesci-comp2025-05-12 16:12v0.1.4
- Issue comment#30d1ret2025-05-12 15:02Cannot move objects: "Cannot call method "intersect_ray" on a null value"
- Issue comment#30d1ret2025-05-12 09:26Cannot move objects: "Cannot call method "intersect_ray" on a null value"
- Issue comment#30sci-comp2025-05-12 05:10Cannot move objects: "Cannot call method "intersect_ray" on a null value"
- Issue comment#33sci-comp2025-05-12 04:49Add ability to select a parent node when placing scenes
- Pull request#33sci-comp2025-05-12 04:46
- Pull request#32sci-comp2025-05-12 00:13
- Issue comment#32sci-comp2025-05-12 00:12Fix SceneBuilderToolbox not being referenced properly in a few spots
Totals cover only the window loaded into ClickHouse and count events, not GitHub's lifetime totals — 174 stars here means stars gained during the window, not the repo's star count.