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An advanced C++ 3D game engine powering an in-production game yet to be announced

active 2023-08-242026-01-14 (UTC)

Partial coverage20,507 / 26,263 hourly files (78%) · 2 absent upstream · 5,753 failed, retryable2023-08-152026-08-13 (UTC)— sampled evenly across the window, so rankings and trends hold; absolute counts scale up.
Events
66
Pushes
6
Pull requests
5
Issues
2
Stars
28
Forks
8

Activity over time

Daily event counts in the loaded window

Line chart, 875 days from 2023-08-24 to 2026-01-14. Pushes: 6 total, peak 4 in a day. Pull requests: 5 total, peak 3 in a day. Issues: 2 total, peak 1 in a day. Comments: 10 total, peak 7 in a day. Stars: 28 total, peak 2 in a day.

  • Pushes
  • Pull requests
  • Issues
  • Comments
  • Stars

Stars, PRs, issues and forks are under-captured in the later part of this window. GH Archive progressively stopped capturing non-push events during 2026 — −95% or worse by the end of the window. Every series here except Pushes fades for that reason, so a decline above reflects the archive, not this repository. Pushes stay reliable throughout, so read them, and the contributor counts derived from them, as the real signal. Data health has the measurements.

Top contributors

Pushes, PRs, issues, reviews and comments — stars and forks excluded, so this is contribution rather than popularity

ContributorContributionsPushesPRsComments
r41k0u6211
SK1PPR6402
jainl28patel6005
twaritwaikar4002
techiepriyansh3030
ShreeSinghi1010

Recent activity

Latest issues, pull requests and releases

  • Pull request#569techiepriyansh2025-06-17 15:53
  • Pull request#568techiepriyansh2025-06-17 15:53
  • Pull request#568techiepriyansh2025-06-17 15:53
  • Issue comment#612SK1PPR2025-05-04 11:16
    Theme integration
  • Issue comment#612SK1PPR2025-05-04 10:53
    Theme integration
  • Issue comment#572r41k0u2023-09-20 15:22
    Shift normal map calculations to vertex shader
  • Issue#572r41k0u2023-09-20 15:22
    Shift normal map calculations to vertex shader
  • Pull request#610ShreeSinghi2023-09-03 19:13
  • Issue#593r41k0u2023-08-24 22:34
    Rigid Bodies persist in Bullet World even after deletion of a scene that comprises of a RigidBodyComponent
  • Pull request#595r41k0u2023-08-24 22:34

Totals cover only the window loaded into ClickHouse and count events, not GitHub's lifetime totals — 28 stars here means stars gained during the window, not the repo's star count.