Skip to content

active 2025-03-202025-04-19 (UTC)

Partial coverage20,542 / 26,298 hourly files (78%) · 2 absent upstream · 5,753 failed, retryable2023-08-152026-08-14 (UTC)— sampled evenly across the window, so rankings and trends hold; absolute counts scale up.
Events
40
Pushes
7
Pull requests
0
Issues
23
Stars
0
Forks
0

Activity over time

Daily event counts in the loaded window

Line chart, 31 days from 2025-03-20 to 2025-04-19. Pushes: 7 total, peak 4 in a day. Pull requests: 0 total, peak 0 in a day. Issues: 23 total, peak 17 in a day. Comments: 3 total, peak 2 in a day. Stars: 0 total, peak 0 in a day.

  • Pushes
  • Pull requests
  • Issues
  • Comments
  • Stars

Stars, PRs, issues and forks are under-captured in the later part of this window. GH Archive progressively stopped capturing non-push events during 2026 — −95% or worse by the end of the window. Every series here except Pushes fades for that reason, so a decline above reflects the archive, not this repository. Pushes stay reliable throughout, so read them, and the contributor counts derived from them, as the real signal. Data health has the measurements.

Top contributors

Pushes, PRs, issues, reviews and comments — stars and forks excluded, so this is contribution rather than popularity

ContributorContributionsPushesPRsComments
semteul33703

Recent activity

Latest issues, pull requests and releases

  • Issue comment#18semteul2025-04-19 14:25
    Phaser 간단한 슈팅게임 멀티플레이 구현
  • Issue#18semteul2025-04-19 14:25
    Phaser 간단한 슈팅게임 멀티플레이 구현
  • Issue comment#17semteul2025-04-19 14:25
    Phaser 간단한 슈팅 게임 예제 실행
  • Issue#17semteul2025-04-19 14:25
    Phaser 간단한 슈팅 게임 예제 실행
  • Issue#15semteul2025-03-28 06:18
    WebRTC 개요 wiki에 정리
  • Issue#18semteul2025-03-28 06:16
    Phaser 간단한 슈팅게임 멀티플레이 구현
  • Issue#17semteul2025-03-28 06:14
    Phaser 간단한 슈팅 게임 예제 실행
  • Issue#16semteul2025-03-28 06:11
    클라우드 node.js 서버를 이용한 WebRTC 실습
  • Issue#15semteul2025-03-28 06:01
    WebRTC 개요 wiki에 정리
  • Issue#14semteul2025-03-28 04:48
    프론트엔드 실시간 통신 기능 구현
  • Issue#13semteul2025-03-28 04:44
    백엔드 실시간 통신 API 개발
  • Issue#12semteul2025-03-28 04:43
    Nodejs 백엔드 - 프론트 간 json 주고받는 실시간 통신 기능 개발
  • Issue#11semteul2025-03-28 04:32
    백엔드 실시간 통신 API 개발
  • Issue#10semteul2025-03-28 04:31
    백엔드 Websocket + WebRTC 통합 인터페이스와 API 개발
  • Issue#9semteul2025-03-28 04:31
    프론트엔드 Websocket + WebRTC 통합 인터페이스 개발
  • Issue#8semteul2025-03-28 04:30
    Websocket 채팅 예제 실습
  • Issue#7semteul2025-03-28 04:30
    WebRTC 채팅 예제 실습
  • Issue comment#3semteul2025-03-28 04:29
    전체적인 일정 잡기
  • Issue#6semteul2025-03-28 04:28
    4주차 스터디
  • Issue#5semteul2025-03-28 04:28
    3주차 스터디
  • Issue#4semteul2025-03-28 04:28
    Websocket 개요 wiki에 정리
  • Issue#3semteul2025-03-28 04:26
    1주차 스터디
  • Issue#6semteul2025-03-20 01:53
    4주차 스터디
  • Issue#5semteul2025-03-20 01:52
    3주차 스터디
  • Issue#4semteul2025-03-20 01:51
    2주차 스터디

Totals cover only the window loaded into ClickHouse and count events, not GitHub's lifetime totals — 0 stars here means stars gained during the window, not the repo's star count.