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Shader Editor is a web-based application designed for crafting, editing, and visualizing GLSL shaders in real time. This tool facilitates an intuitive development process for graphics programming, offering instant feedback on shader code changes.

active 2024-02-092024-03-31 (UTC)

Complete coverage26,387 / 26,387 hourly files (100%) · 2 absent upstream2023-08-152026-08-18 (UTC)
Events
10
Pushes
4
Pull requests
2
Issues
1
Stars
0
Forks
0

Activity over time

Daily event counts in the loaded window

Line chart, 52 days from 2024-02-09 to 2024-03-31. Pushes: 4 total, peak 3 in a day. Pull requests: 2 total, peak 2 in a day. Issues: 1 total, peak 1 in a day. Comments: 0 total, peak 0 in a day. Stars: 0 total, peak 0 in a day.

  • Pushes
  • Pull requests
  • Issues
  • Comments
  • Stars

Top contributors

Pushes, PRs, issues, reviews and comments — stars and forks excluded, so this is contribution rather than popularity

ContributorContributionsPushesPRsComments
shellfu7420

Recent activity

Latest issues, pull requests and releases

  • Issue#1shellfu2024-03-29 19:39
    Implement Persistent Editor State to Prevent Data Loss on Refresh
  • Pull request#2shellfu2024-03-29 19:39
  • Pull request#2shellfu2024-03-29 19:38

Totals cover only the window loaded into ClickHouse and count events, not GitHub's lifetime totals — 0 stars here means stars gained during the window, not the repo's star count.