Shader Editor is a web-based application designed for crafting, editing, and visualizing GLSL shaders in real time. This tool facilitates an intuitive development process for graphics programming, offering instant feedback on shader code changes.
active 2024-02-09 → 2024-03-31 (UTC)
Activity over time
Daily event counts in the loaded window
Line chart, 52 days from 2024-02-09 to 2024-03-31. Pushes: 4 total, peak 3 in a day. Pull requests: 2 total, peak 2 in a day. Issues: 1 total, peak 1 in a day. Comments: 0 total, peak 0 in a day. Stars: 0 total, peak 0 in a day.
- Pushes
- Pull requests
- Issues
- Comments
- Stars
Top contributors
Pushes, PRs, issues, reviews and comments — stars and forks excluded, so this is contribution rather than popularity
| Contributor | Contributions | Pushes | PRs | Comments |
|---|---|---|---|---|
| shellfu | 7 | 4 | 2 | 0 |
Recent activity
Latest issues, pull requests and releases
- Issue#1shellfu2024-03-29 19:39Implement Persistent Editor State to Prevent Data Loss on Refresh
- Pull request#2shellfu2024-03-29 19:39
- Pull request#2shellfu2024-03-29 19:38
Totals cover only the window loaded into ClickHouse and count events, not GitHub's lifetime totals — 0 stars here means stars gained during the window, not the repo's star count.