打算尝试添加TTS,ASR等功能,实现语音交互。
active 2025-03-20 → 2026-08-04 (UTC)
Activity over time
Daily event counts in the loaded window
Line chart, 503 days from 2025-03-20 to 2026-08-04. Pushes: 349 total, peak 25 in a day. Pull requests: 20 total, peak 2 in a day. Issues: 703 total, peak 27 in a day. Comments: 541 total, peak 19 in a day. Stars: 1,758 total, peak 63 in a day.
- Pushes
- Pull requests
- Issues
- Comments
- Stars
Stars, PRs, issues and forks are under-captured in the later part of this window. GH Archive progressively stopped capturing non-push events during 2026 — −95% or worse by the end of the window. Every series here except Pushes fades for that reason, so a decline above reflects the archive, not this repository. Pushes stay reliable throughout, so read them, and the contributor counts derived from them, as the real signal. Data health has the measurements.
Top contributors
Pushes, PRs, issues, reviews and comments — stars and forks excluded, so this is contribution rather than popularity
| Contributor | Contributions | Pushes | PRs | Comments |
|---|---|---|---|---|
| shinyflvre | 1K | 349 | 7 | 357 |
| AquaKraken | 22 | 0 | 0 | 7 |
| Kryxzort | 19 | 0 | 0 | 4 |
| DarkP7aY3R | 14 | 0 | 0 | 3 |
| LAMLANLAM | 10 | 0 | 0 | 0 |
| Tamatsu1 | 10 | 0 | 0 | 6 |
| LtJoeBaylor | 9 | 0 | 0 | 4 |
| Mokona5901 | 8 | 0 | 0 | 5 |
| cereolo211 | 7 | 0 | 0 | 1 |
| myt00 | 7 | 0 | 0 | 4 |
| MintKeyphase | 7 | 0 | 2 | 3 |
| pcerdo123alv | 6 | 0 | 2 | 3 |
| karailham | 6 | 0 | 0 | 3 |
| PAMEH-2045 | 5 | 0 | 0 | 0 |
| Copilot | 5 | 0 | 0 | 3 |
| KaitoSai | 5 | 0 | 0 | 1 |
| Nemesisx0xo | 5 | 0 | 0 | 1 |
| ech0devv | 5 | 0 | 0 | 5 |
| Draconarache | 5 | 0 | 0 | 3 |
| evnchn | 5 | 0 | 0 | 3 |
Recent activity
Latest issues, pull requests and releases
- Issue comment#566pongsathorncha2026-06-21 03:21Add local audio peak BPM detection to synchronize dance animations
- Issue#549LoyalWolf9591502026-05-23 11:18[FEATURE] Hold button to click and interact with the avatar while gaming
- Issue#540PAMEH-20452026-05-02 01:16[BUG] Blendshape references shared across models
- Issue#540PAMEH-20452026-05-02 01:16[BUG] Blendshape references shared across models
- Issue comment#525Tamatsu12026-04-22 03:08[BUG]
- Issue#533WitherZey2026-04-18 00:25[BUG] Many features failing simultaneously
- Issue#529AquaKraken2026-04-04 04:52[FEATURE] pause in desktop when detect full screen application
- Issue#526PAMEH-20452026-03-30 09:58[BUG] Constant gravity force
- Issue comment#503i-am-me0-02026-03-27 09:17[FEATURE] Option to add modded animations into the normal animation or dance pool
- Issue#523WL-Whiteluigi2026-03-27 00:35[FEATURE] DynamicBone support for AvatarBigScreenTouchHandler
- Issue#523WL-Whiteluigi2026-03-27 00:35[FEATURE] DynamicBone support for AvatarBigScreenTouchHandler
- Issue comment#511shinyflvre2026-03-26 19:22[BUG] AI chat is broken
- Issue#516justpoprostujakub2026-03-18 21:48[BUG] Missing pets
- Issue comment#517Benjas3332026-03-16 22:28fix: Fixed mouse locking interference bug
- Issue comment#369Benjas3332026-03-11 05:27[BUG] Mate Engine seems to interfere with full screen mouse locking programs
- Issue#512Powermonkey002026-03-10 05:07[FEATURE] Allow AI chat while sitting
- Issue#512Powermonkey002026-03-10 05:07[FEATURE] Allow AI chat while sitting
- Issue#510WolfLink1152026-03-08 23:45[BUG] GGUF not loading into VRAM
- Issue#509yannisthepro12026-03-08 22:27[FEATURE] A way to sync dancing to a BPM
- Issue#505KittenButtonAJ2026-03-03 19:55[FEATURE] "Shoo" Pet out of the way.
- Issue#504shinyflvre2026-03-02 21:31[FEATURE] Local LLM Integration (Ollama/API) for Autonomous Agency and In-Game Cooperation (Palworld)
- Issue comment#502shinyflvre2026-03-01 02:28[BUG] Abnormal Mouse Focus Loss in MateEngineX
- Issue#502shinyflvre2026-03-01 02:28[BUG] Abnormal Mouse Focus Loss in MateEngineX
- Issue#502X-QFSY2026-03-01 02:06[BUG] Abnormal Mouse Focus Loss in MateEngineX
- Issue#500shinyflvre2026-02-22 09:18Community Related Update X3.5
Totals cover only the window loaded into ClickHouse and count events, not GitHub's lifetime totals — 1,758 stars here means stars gained during the window, not the repo's star count.